José Ribelles

Orcid: 0000-0001-8393-9758

According to our database1, José Ribelles authored at least 23 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Study.
Int. J. Interact. Multim. Artif. Intell., 2024

2021
Spherical panorama compositing through depth estimation.
Vis. Comput., 2021

Characterising Players of a Cube Puzzle Game with a Two-level Bag of Words.
Proceedings of the Adjunct Publication of the 29th ACM Conference on User Modeling, 2021

2017
BUILDUP: interactive creation of urban scenes from large photo collections.
Multim. Tools Appl., 2017

2011
Low Cost Virtual Animation Effects for Sports Broadcasting: Mosaics, Flags and Big-Sized Flags.
Proceedings of the International Conference on Computational Science and Its Applications, 2011

2010
An Improved Discrete Level of Detail Model Through an Incremental Representation.
Proceedings of the Theory and Practice of Computer Graphics, 2010

Multiresolution Modeling Using Fractal Image Compression Techniques.
Proceedings of the Theory and Practice of Computer Graphics, 2010

2009
Mosaicos Virtuales.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2004
Efficiently using connectivity information between triangles in a mesh for real-time renderin.
Future Gener. Comput. Syst., 2004

Real-Time Tree Rendering.
Proceedings of the Computational Science, 2004

2003
View-Dependent Multiresolution Model For Foliage.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

2002
Multiresolution modeling of arbitrary polygonal surfaces: a characterization.
Comput. Graph., 2002

Multiresolution Modelling Using Connectivity Information.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Efficient Implementation of Multiresolution Triangle Strips.
Proceedings of the Computational Science - ICCS 2002, 2002

Geometric Simplification of Foliage.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

2001
Variable Resolution Level-of-Detail of Multiresolution Ordered Meshes.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Searching Triangle Strips Guided by Simplification Criterion.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Multiresolution Triangle Strips.
Proceedings of the IASTED International Conference on Visualization, 2001

2000
Multiresolution Modelling of Polygonal Surface Meshes Using Triangle Fans.
Proceedings of the Discrete Geometry for Computer Imagery, 9th International Conference, 2000

1999
A First Step to Evaluate and Compare Multiresolution Models.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999

1998
Multiresolution modeling using binary space partitioning trees.
Comput. Networks, 1998

Multiresolution Ordered Meshes.
Proceedings of the International Conference on Information Visualisation, 1998

1997
Binary space partitioning trees: a multiresolution approach.
Proceedings of the First International Conference on Information Visualisation, 1997


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