José Luis Soler Domínguez

Orcid: 0000-0002-3819-9022

According to our database1, José Luis Soler Domínguez authored at least 13 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
The Garden Within: Using Mixed Reality to Foster Wellbeing Through Emotional Regulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

ARCADIA: A Gamified Mixed Reality System for Emotional Regulation and Self-Compassion.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2022
Extended reality for mental health: Current trends and future challenges.
Frontiers Comput. Sci., 2022

2021
Using EEG and Gamified Neurofeedback Environments to Improve eSports Performance: Project Neuroprotrainer.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

2020
I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality.
J. Comput. Des. Eng., 2020

The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making.
Cyberpsychology Behav. Soc. Netw., 2020

Fog of Story: Design, Implementation and Evaluation of a Post-processing Technique to Guide Users' Point of View in cinematic Virtual Reality (cVR) Experiences.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
Workflow and tools to track and visualize behavioural data from a Virtual Reality environment using a lightweight GIS.
SoftwareX, 2019

Gaming Background Influence on VR Performance and Comfort: A Study Using Different Navigation Metaphors.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

2017
VR Serious Game Design Based on Embodied Cognition Theory.
Proceedings of the Serious Games - Third Joint International Conference, 2017

A Proposal for the Selection of Eye-Tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality Based Games.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

Immersive Visualization Technologies to Facilitate Multidisciplinary Design Education.
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

2016
Developing a MOOC for the learning of mobile app design: the appskil project.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016


  Loading...