José García Estrada

Orcid: 0000-0002-1452-8012

According to our database1, José García Estrada authored at least 11 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of six.

Timeline

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Links

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Bibliography

2024
Autobiographically Designing Mixed Reality for Lecturers.
Proceedings of the 16th International Conference on Computer Supported Education, 2024

2023
Integration von XR in der höheren Bildung mittels digitaler Zwillinge und Schatten.
Proceedings of DELFI Workshops 2023, 11.-13. September 2023, Aachen, 2023

2022
Using mixed reality based digital twins for robotics education.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Improving Adoption of Immersive Technologies at a Norwegian University.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Using Extended Reality to Teach Protection of Civilians in Higher Military Education.
Proceedings of the International Conference on Cyberworlds, 2022

2021
Collaborative learning in VR for cross-disciplinary distributed student teams.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Developing VR content for digital career guidance in the context of the pandemic.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Towards increasing adoption of online VR in higher education.
Proceedings of the International Conference on Cyberworlds, 2021

2020
Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2018
A Comparative Study of In-Game and Out-Game Assessment for Storyline-Based Games.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

2017
Recommender system for physical object substitution in VR.
Proceedings of the 2017 IEEE Virtual Reality, 2017


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