José Eurico de Vasconcelos Filho

Orcid: 0000-0002-6881-0814

According to our database1, José Eurico de Vasconcelos Filho authored at least 26 papers between 2004 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Renal Health: Providing Information and Technological Tools to Empower Patients to Live Better with Kidney Disease.
Proceedings of the Public Health and Informatics, 2021

2020
The Renal Health Instagram: An Analysis of Comments.
Proceedings of the Digital Personalized Health and Medicine - Proceedings of MIE 2020, Medical Informatics Europe, Geneva, Switzerland, April 28, 2020

2019
Chronic Kidney Disease and the Use of Social Media as Strategy for Health Education in Brazil.
Proceedings of the MEDINFO 2019: Health and Wellbeing e-Networks for All, 2019

The Power of Gamification to Learn and Promote Healthy Habits among Children.
Proceedings of the 3rd International Symposium on Gamification and Games for Learning, 2019

ExPhobia: A mHealth Technology based on Augmented Reality for Support the Treatment of Arachnophobic Stimulus.
Proceedings of the 12th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2019), 2019

The Role of Technology in Protecting the Environment: Evaluating the Liquidity of Interactive Waste Bins.
Proceedings of the 12th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2019), 2019

2018
Advances in Photopletysmography Signal Analysis for Biomedical Applications.
Sensors, 2018

MHealth Technology as a Tool to Promote Blood Donation.
Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2018), 2018

Renal Health - A New Tool for Chronic Kidney Disease - Application Development and a Proposal for Interventional Study.
Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2018), 2018

2017
Voiceguard: Using mHealth Technology for Vocal Health Promotion.
Proceedings of the 10th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2017), 2017

2016
Using Machine Learning for Evaluating the Quality of Exercises in a Mobile Exergame for Tackling Obesity in Children.
Proceedings of SAI Intelligent Systems Conference (IntelliSys) 2016, 2016

2012
D2RCrime: A Tool for Helping to Publish Crime Reports on the Web from Relational Data.
Proceedings of the Seventh International Conference on Semantic Technologies for Intelligence, 2012

2011
A Serious Game and Artificial Agents to Support Intercultural Participatory Management of Protected Areas for Biodiversity Conservation and Social Inclusion.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

2010
Um Modelo de Suporte ao Design Baseado no Rationale: Relacionando EspaçO de problema ao EspaçO de SoluçãO no Design.
PhD thesis, 2010

Design of a Participatory Decision Making Agent Architecture Based on Argumentation and Influence Function - Application to a Serious Game about Biodiversity Conservation.
RAIRO Oper. Res., 2010

Collective intelligence in law enforcement - The WikiCrimes system.
Inf. Sci., 2010

2009
A Serious Game for Exploring and Training in Participatory Management of National Parks for Biodiversity Conservation: Design and Experience.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009

Image, appearance and vanity in the use of media spaces and video conference systems.
Proceedings of the 2009 International ACM SIGGROUP Conference on Supporting Group Work, 2009

Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project.
Proceedings of the Agents for Games and Simulations, 2009

2008
A User Interface to Support Dialogue and Negotiation in Participatory Simulations.
Proceedings of the Multi-Agent-Based Simulation IX, International Workshop, 2008

2007
Geosimulation in Education: A System for Teaching Police Resource Allocation.
Int. J. Artif. Intell. Educ., 2007

A Conceptual Framework for the Design and Evaluation of Affective Usability in Educational Geosimulation Systems.
Proceedings of the Human-Computer Interaction, 2007

2006
A Multiagent Simulator for Teaching Police Allocation.
AI Mag., 2006

2005
Using Explanations of Agents to Increase Understanding of Simulations for Tutoring Police Allocation.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

A Multi-Agent Simulator for Teaching Police Allocation.
Proceedings of the Proceedings, 2005

2004
Mining Data and Providing Explanation to Improve Learning in Geosimulation.
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004


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