José Cezar de Souza Filho
Orcid: 0000-0002-1084-478X
According to our database1,
José Cezar de Souza Filho
authored at least 13 papers
between 2017 and 2024.
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Bibliography
2024
Where Are We and Where Can We Go on the Road to Reliance-Aware Explainable User Interfaces?
Proceedings of the 2024 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), 2024
2022
Hidden things and implicit interaction: looking back on how invisibility evolved as a quality-in-use attribute.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022
G4NHE Second Edition: Refining a Generic Gamification Technique to Engage HCI Evaluators in Consolidation Tasks.
Proceedings of the Design, User Experience, and Usability: UX Research, Design, and Assessment, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Requirements Behind Reviews: How do Software Practitioners See App User Reviews to Think of Requirements?
Proceedings of the SBQS '21: XX Brazilian Symposium on Software Quality, Virtual Event, Brazil, November 8, 2021
Towards a Data-Driven Requirements Elicitation Tool through the Lens of Design Thinking.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021
2020
Challenges and Learning from Remote Teaching of Usability and UX: An Experience Report.
Proceedings of the 19th Brazilian Symposium on Software Quality, 2020
How Human and Organizational Factors Influence Software Teams Productivity in COVID-19 Pandemic: A Brazilian Survey.
Proceedings of the 34th Brazilian Symposium on Software Engineering, 2020
Comparing heuristic evaluation and MALTU model in interaction evaluation of ubiquitous systems.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020
2019
Game for aNy heuristic evaluation (G4NHE): a generalization of the G4H gamification considering different sets of usability heuristics.
Univers. Access Inf. Soc., 2019
Exploring how expert and novice evaluators perceive G4H to consolidate heuristic evaluation.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019
Game for PLAYability Heuristic Evaluation (G4H-PLAY): Adapting G4H Gamification to Allow the Use of Playability Heuristics.
Proceedings of the Design, User Experience, and Usability. Practice and Case Studies, 2019
2017
Game for Heuristic Evaluation (G4H): A Serious Game for Collaborative Evaluation of Systems.
Proceedings of the Human-Computer Interaction. User Interface Design, Development and Multimodality, 2017