José Bidarra

Orcid: 0000-0002-2082-5996

According to our database1, José Bidarra authored at least 23 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Insights from a digital diary: Exploring the Creative Process of the game-installation In[The Hate Booth].
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023

2022
Assum Livre: A Live Environment for Cyberperformance.
Int. J. Art Cult. Des. Technol., December, 2022

IN[The Hate Booth]: a Gamified Installation to Counteract Hate Speech.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

2021
Supervision of master theses based on Scrum: A case study.
Educ. Inf. Technol., 2021

Um Futuro em (Re)conexão com o Passado - Uma instalação que (re)conecta a relação do homem com a natureza: A Future in (Re)connection with the Past - An installation that (re)connects man's relationship with nature.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

2020
Backyard Sounds: An Immersive Sound Experience in Almenara-Vale do Jequitinhonha, Brazil.
Int. J. Creative Interfaces Comput. Graph., 2020

2019
AR With Cloud Anchors: A Way to Improve HCI and Interactive Art.
Int. J. Creative Interfaces Comput. Graph., 2019

Expanding the Mosaic of Transmedia Learning Experiences: Application of a Transmedia Storyworld in ESL Formal Learning Environments.
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019

This is not a tile, just a digital remix.
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019

2018
FeelOpo: An Interactive Installation to Explore the "Beat of Oporto".
Int. J. Creative Interfaces Comput. Graph., 2018

2016
Transmedia Storytelling as an Educational Strategy: A Prototype for Learning English as a Second Language.
Int. J. Creative Interfaces Comput. Graph., 2016

The Development of an eBook for Teaching and Learning Mathematics.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

2015
Interactive Design and Gamification of eBooks for Mobile and Contextual Learning.
Int. J. Interact. Mob. Technol., 2015

Real Time Bidirectional Translator of Portuguese Sign Language.
Proceedings of the WEBIST 2015, 2015

Connecting Cat - A Transmedia Learning Project.
Proceedings of the Interactive Storytelling, 2015

The Development of a Gamebook for Education.
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015

Virtual Sign - A Real Time Bidirectional Translator of Portuguese Sign Language.
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015

2014
Transmedia Storytelling and the Creation of a Converging Space of Educational Practices.
Int. J. Emerg. Technol. Learn., 2014

Serious Game on Sign Language.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

2013
The AIDLET Model: A Framework for Selecting Games, Simulations and Augmented Reality Environments in Mobile Learning.
Int. J. Web Based Learn. Teach. Technol., 2013

2006
X-TEC: Techno-Didactical Extension for Instruction/Learning Based on Computer - A New Development Model for Educational Software.
Proceedings of the WEBIST 2006, 2006

2004
Ecological Strategies and Knowledge Mapping.
Proceedings of the Computational Science, 2004

2001
Hiperespaços multimédia : criar, mediatizar e explorar conteúdos para aprendizagem a distância
PhD thesis, 2001


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