José A. Ruipérez-Valiente
Orcid: 0000-0002-2304-6365Affiliations:
- University of Murcia, Spain
According to our database1,
José A. Ruipérez-Valiente
authored at least 98 papers
between 2013 and 2025.
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Bibliography
2025
Artificial Intelligence to Support the Training and Assessment of Professionals: A Systematic Literature Review.
ACM Comput. Surv., March, 2025
2024
Identifying professional photographers through image quality and aesthetics in Flickr.
Expert Syst. J. Knowl. Eng., April, 2024
Computational approaches to detect experts in distributed online communities: a case study on Reddit.
Clust. Comput., April, 2024
Adapting Knowledge Inference Algorithms to Measure Geometry Competencies through a Puzzle Game.
ACM Trans. Knowl. Discov. Data, January, 2024
IEEE Trans. Learn. Technol., 2024
Optimizing multimedia and gameplay data labeling: A web-based tool for Game-Based Assessment.
SoftwareX, 2024
Large-Language-Model-Powered Agent-Based Framework for Misinformation and Disinformation Research: Opportunities and Open Challenges.
IEEE Secur. Priv., 2024
Expert Syst. Appl., 2024
A multimodal study of the interplay between stress, executive function, and biometrics in game-based assessment.
Expert Syst. Appl., 2024
Exploring the topics, sentiments and hate speech in the Spanish information environment.
CoRR, 2024
Frameworks, Modeling and Simulations of Misinformation and Disinformation: A Systematic Literature Review.
CoRR, 2024
SCORPION Cyber Range: Fully Customizable Cyberexercises, Gamification and Learning Analytics to Train Cybersecurity Competencies.
CoRR, 2024
Utilizing Explainable AI to Enhance Real-time Student Performance Prediction in Educational Serious Games.
Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing, 2024
Proceedings of the IEEE Global Engineering Education Conference, 2024
2023
Exploring Technology- and Sensor-Driven Trends in Education: A Natural-Language-Processing-Enhanced Bibliometrics Study.
Sensors, December, 2023
A framework to support interoperable Game-based Assessments as a Service (GBAaaS): Design, development, and use cases.
Softw. Pract. Exp., November, 2023
A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges.
IEEE Trans. Learn. Technol., August, 2023
IEEE Trans. Learn. Technol., April, 2023
The effects of assessment design on academic dishonesty, learner engagement, and certification rates in MOOCs.
J. Comput. Assist. Learn., February, 2023
Learning analytics and assessment: Emerging research trends, promises and future opportunities.
Br. J. Educ. Technol., January, 2023
Learning analytics application to examine validity and generalizability of game-based assessment for spatial reasoning.
Br. J. Educ. Technol., January, 2023
Evaluating different configurations of machine learning models and their transfer learning capabilities for stress detection using heart rate.
J. Ambient Intell. Humaniz. Comput., 2023
A Survey on Data-Driven Evaluation of Competencies and Capabilities Across Multimedia Environments.
Int. J. Interact. Multim. Artif. Intell., 2023
Generative Agent-Based Social Networks for Disinformation: Research Opportunities and Open Challenges.
CoRR, 2023
Proceedings of the Tenth ACM Conference on Learning @ Scale, 2023
Proceedings of the Tenth ACM Conference on Learning @ Scale, 2023
Assessment and recognition in technical massive open on-line courses with and without on-line laboratories.
Proceedings of the IEEE Global Engineering Education Conference, 2023
2022
Spotting political social bots in Twitter: a dataset for the 2019 Spanish general election.
Dataset, May, 2022
Evaluating a learning analytics dashboard to detect dishonest behaviours: A case study in small private online courses with academic recognition.
J. Comput. Assist. Learn., 2022
Trustworthy remote assessments: A typology of pedagogical and technological strategies.
J. Comput. Assist. Learn., 2022
SmartFC: Mobile Application for High School Students Supported in Flipped Classroom With Low Connectivity Conditions.
Rev. Iberoam. de Tecnol. del Aprendiz., 2022
Expert Syst. Appl., 2022
A Systematic Literature Review of Digital Game-based Assessment Empirical Studies: Current Trends and Open Challenges.
CoRR, 2022
Identifying Experts in Question & Answer Portals: A Case Study on Data Science Competencies in Reddit.
CoRR, 2022
Large scale analytics of global and regional MOOC providers: Differences in learners' demographics, preferences, and perceptions.
Comput. Educ., 2022
Analyzing Trends and Patterns Across the Educational Technology Communities Using Fontana Framework.
IEEE Access, 2022
Proceedings of the IEEE Learning with MOOCS, 2022
2021
Applying Learning Analytics to Detect Sequences of Actions and Common Errors in a Geometry Game.
Sensors, 2021
IEEE Intell. Transp. Syst. Mag., 2021
Rev. Iberoam. de Tecnol. del Aprendiz., 2021
Data-driven detection and characterization of communities of accounts collaborating in MOOCs.
Future Gener. Comput. Syst., 2021
Ideating and Developing a Visualization Dashboard to Support Teachers Using Educational Games in the Classroom.
IEEE Access, 2021
IEEE Access, 2021
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021
MOOC Monetization Changes and Completion Rates: Are Learners from Countries of Different Development Status Equally Affected?
Proceedings of the 7th European MOOCs Stakeholders Summit, 2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
Bibliometric Analysis of the Last Ten Years of the European Conference on Technology-Enhanced Learning.
Proceedings of the Technology-Enhanced Learning for a Free, Safe, and Sustainable World, 2021
2020
Spotting Political Social Bots in Twitter: A Use Case of the 2019 Spanish General Election.
IEEE Trans. Netw. Serv. Manag., 2020
Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View.
IEEE Trans. Learn. Technol., 2020
A Scalable Architecture for the Dynamic Deployment of Multimodal Learning Analytics Applications in Smart Classrooms.
Sensors, 2020
Effects of solo vs. collaborative play in a digital learning game on geometry: Results from a K12 experiment.
Comput. Educ., 2020
Using multi-platform learning analytics to compare regional and global MOOC learning in the Arab world.
Comput. Educ., 2020
Comput. Educ., 2020
IEEE Access, 2020
Measuring Online Advertising Viewability and Analyzing its Variability Across Different Dimensions.
Proceedings of the WIMS 2020: The 10th International Conference on Web Intelligence, Mining and Semantics, Biarritz, France, June 30, 2020
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
Proceedings of the IEEE Learning With MOOCS, 2020
Proceedings of the IEEE Learning With MOOCS, 2020
Proceedings of the L@S'20: Seventh ACM Conference on Learning @ Scale, 2020
Visualizing educational game data: A case study of visualizations to support teachers.
Proceedings of the Learning Analytics Summer Institute Spain 2020: Learning Analytics. Time for Adoption?, 2020
Macro MOOC learning analytics: exploring trends across global and regional providers.
Proceedings of the LAK '20: 10th International Conference on Learning Analytics and Knowledge, 2020
Assessment that matters: balancing reliability and learner-centered pedagogy in MOOC assessment.
Proceedings of the LAK '20: 10th International Conference on Learning Analytics and Knowledge, 2020
Proceedings of the Addressing Global Challenges and Quality Education, 2020
2019
Using Machine Learning to Detect 'Multiple-Account' Cheating and Analyze the Influence of Student and Problem Features.
IEEE Trans. Learn. Technol., 2019
Are MOOC Learning Analytics Results Trustworthy? With Fake Learners, They Might Not Be!
Int. J. Artif. Intell. Educ., 2019
Multiplatform MOOC Analytics: Comparing Global and Regional Patterns in edX and Edraak.
Proceedings of the Sixth ACM Conference on Learning @ Scale, 2019
Impact of Free-Certificate Coupons on Learner Behavior in Online Courses: Results from Two Case Studies.
Proceedings of the Sixth ACM Conference on Learning @ Scale, 2019
Towards a General Purpose Anomaly Detection Method to Identify Cheaters in Massive Open Online Courses.
Proceedings of the 12th International Conference on Educational Data Mining, 2019
2018
Improving the prediction of learning outcomes in educational platforms including higher level interaction indicators.
Expert Syst. J. Knowl. Eng., 2018
Proceedings of the Learning With MOOCS, 2018
Proceedings of the Lifelong Technology-Enhanced Learning, 2018
2017
IEEE Trans. Hum. Mach. Syst., 2017
Design, Implementation and Evaluation of SPOCs at the Universidad Carlos III de Madrid.
J. Univers. Comput. Sci., 2017
Comput. Sci. Inf. Syst., 2017
Comput. Educ., 2017
Comput. Appl. Eng. Educ., 2017
A Data-driven Method for the Detection of Close Submitters in Online Learning Environments.
Proceedings of the 26th International Conference on World Wide Web Companion, 2017
Proceedings of the Digital Education: Out to the World and Back to the Campus, 2017
2016
IEEE Trans. Learn. Technol., 2016
Proceedings of the Third ACM Conference on Learning @ Scale, 2016
Proceedings of the Third ACM Conference on Learning @ Scale, 2016
Analyzing students' intentionality towards badges within a case study using Khan academy.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016
2015
J. Univers. Comput. Sci., 2015
ALAS-KA: A learning analytics extension for better understanding the learning process in the Khan Academy platform.
Comput. Hum. Behav., 2015
Precise Effectiveness Strategy for analyzing the effectiveness of students with educational resources and activities in MOOCs.
Comput. Hum. Behav., 2015
Proceedings of the Trends in Digital Education: Selected papers from EC-TEL 2015 Workshops CHANGEE, 2015
Using Video Visualizations in Open edX to Understand Learning Interactions of Students.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015
A Predictive Model of Learning Gains for a Video and Exercise Intensive Learning Environment.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015
2014
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014
Proceedings of the Open Learning and Teaching in Educational Communities, 2014
Proceedings of the Open Learning and Teaching in Educational Communities, 2014
2013
An architecture for extending the learning analytics support in the Khan Academy framework.
Proceedings of the Technological Ecosystems for Enhancing Multiculturality Conference, 2013
Inferring higher level learning information from low level data for the Khan Academy platform.
Proceedings of the Third Conference on Learning Analytics and Knowledge, 2013