Jos W. H. M. Uiterwijk
Orcid: 0000-0002-4166-3412
According to our database1,
Jos W. H. M. Uiterwijk
authored at least 84 papers
between 1989 and 2022.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2022
Proceedings of the Computers and Games - International Conference, 2022
2021
Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021
Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021
2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Advances in Computer Games - 16th International Conference, 2019
2018
J. Int. Comput. Games Assoc., 2018
J. Int. Comput. Games Assoc., 2018
2017
Proceedings of the Advances in Computer Games - 15th International Conferences, 2017
2016
Theor. Comput. Sci., 2016
Proceedings of the Computers and Games - 9th International Conference, 2016
Combining Combinatorial Game Theory with an \alpha - \beta Solver for Clobber: Theory and Experiments.
Proceedings of the BNAIC 2016: Artificial Intelligence, 2016
2015
Theor. Comput. Sci., 2015
Proceedings of the Advances in Computer Games - 14th International Conference, 2015
2014
J. Int. Comput. Games Assoc., 2014
2013
Proceedings of the Computer Games - Workshop on Computer Games, 2013
2012
2011
Proceedings of the Advances in Computer Games - 13th International Conference, 2011
2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
2008
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008
2007
Fanorona is a Draw.
J. Int. Comput. Games Assoc., 2007
2006
Proceedings of the Computers and Games, 5th International Conference, 2006
Proceedings of the Advances in Computer Games, 11th International Conference, 2006
2005
2004
Proceedings of the Entertainment Computing, 2004
Proceedings of the Computers and Games, 4th International Conference, 2004
Proceedings of the Computers and Games, 4th International Conference, 2004
Proceedings of the Computers and Games, 4th International Conference, 2004
2003
Application of the killer-tree heuristic and the lambda-search method to lines of action.
Inf. Sci., 2003
Solving Go on Small Boards.
J. Int. Comput. Games Assoc., 2003
Two Learning Algorithms for Forward Pruning.
J. Int. Comput. Games Assoc., 2003
An Evaluation Function for Lines of Action.
Proceedings of the Advances in Computer Games, 2003
Opponent-Model Search in Bao: Conditions for a Successful Application.
Proceedings of the Advances in Computer Games, 2003
2002
Learning in Lines of Action.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002
Solving Ponnuki-Go on Small Boards.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002
2001
Theor. Comput. Sci., 2001
Artif. Intell., 2001
Proceedings of the Engineering of Intelligent Systems, 2001
2000
J. Int. Comput. Games Assoc., 2000
Proceedings of the Computers and Games, Second International Conference, 2000
1999
1998
J. Int. Comput. Games Assoc., 1998
Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi.
Proceedings of the Computers and Games, First International Conference, 1998
Proceedings of the Computers and Games, First International Conference, 1998
1996
J. Int. Comput. Games Assoc., 1996
Proceedings of the 24th ACM Conference on Computer Science, 1996
1995
J. Int. Comput. Games Assoc., 1995
1994
1992
1991
J. Int. Comput. Games Assoc., 1991
1989