Joris Dormans
According to our database1,
Joris Dormans
authored at least 14 papers
between 2006 and 2022.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
2018
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018
2017
Arguing on the Holodeck.: Designing Immersive Interactive Entertainment with Persuasive Intent.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the The third workshop on Procedural Content Generation in Games, 2012
2011
IEEE Trans. Comput. Intell. AI Games, 2011
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, 2011
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
Proceedings of the Artificial Intelligence in the Game Design Process, 2011
2010
Adventures in level design: generating missions and spaces for action adventure games.
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 2010
2006
On the Role of the Die: A brief ludologic study of pen-and-paper roleplaying games and their rules.
Game Stud., 2006
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006