Jorge Luis Pérez-Medina
Orcid: 0000-0003-4864-0480
According to our database1,
Jorge Luis Pérez-Medina
authored at least 44 papers
between 2007 and 2023.
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Bibliography
2023
J. Multimodal User Interfaces, September, 2023
2021
Proceedings of the Advances in Human Factors and System Interactions, 2021
Proceedings of the Advances in Human Factors and System Interactions, 2021
Assessment of Adaptive Behavior in the Design of Serious Games for People with Disabilities.
Proceedings of the Advances in Industrial Design, 2021
Towards the Development of Serious Games Accessible for Users with Cognitive Disabilities.
Proceedings of the Advances in Human Factors and System Interactions, 2021
2020
Proceedings of the Information Technology and Systems, 2020
Proceedings of the EICS '20: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2020
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2020
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2020
Using Expert Evaluation to Assess the Usability of an Educational Mobile Game for Cognitive Skills Training.
Proceedings of the Advances in Human Factors and Systems Interaction, 2020
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2020
Designing a Serious Game for Labor Inclusion of People with Intellectual Disabilities Using iPlus Methodology.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2020
Proceedings of the Advances in Human Factors and Systems Interaction, 2020
Accessibility Assessment of Mobile Meteorological Applications for Users with Low Vision.
Proceedings of the Advances in Human Factors and Systems Interaction, 2020
Web Accessibility Analysis of a Tele-Rehabilitation Platform: The Physiotherapist Perspective.
Proceedings of the Advances in Human Factors and Systems Interaction, 2020
2019
CROSSIDE: A Design Space for Characterizing Cross-Surface Collaboration by Sketching.
J. Vis. Lang. Comput., 2019
IEEE Access, 2019
IEEE Access, 2019
IEEE Access, 2019
Proceedings of the Advances in Computational Intelligence, 2019
Proceedings of the Information Technology and Systems, 2019
Gesture Elicitation and Usability Testing for an Armband Interacting with Netflix and Spotify.
Proceedings of the Information Technology and Systems, 2019
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2019
Proceedings of the 25th International DMS Conference on Visualization and Visual Languages, 2019
Proceedings of the 25th International DMS Conference on Visualization and Visual Languages, 2019
Proceedings of the Advances in Human Factors and Systems Interaction, 2019
Proceedings of the Advances in Human Factors and Systems Interaction, 2019
Evaluation of the Usability of a Mobile Application for Public Air Quality Information.
Proceedings of the Advances in Human Factors and Systems Interaction, 2019
User Experience Assessment of a Tele-Rehabilitation Platform: The Physiotherapist Perspective.
Proceedings of the Advances in Human Factors and Systems Interaction, 2019
Detecting Human Factors that Induce Errors in Movement Patterns for the Development of a Web-Based Telerehabilitation Platform.
Proceedings of the Advances in Human Factors and Systems Interaction, 2019
Improving Web Accessibility: Evaluation and Analysis of a Telerehabilitation Platform for Hip Arthroplasty Patients.
Proceedings of the Advances in Human Factors and Systems Interaction, 2019
Heuristic Method of Evaluating Accessibility of Mobile in Selected Applications for Air Quality Monitoring.
Proceedings of the Advances in Human Factors and Systems Interaction, 2019
2018
!FTL, an Articulation-Invariant Stroke Gesture Recognizer with Controllable Position, Scale, and Rotation Invariances.
Proceedings of the 2018 on International Conference on Multimodal Interaction, 2018
2015
Towards the Definition of a Framework for the Management of Interactive Collaborative Learning Applications for Preschoolers.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
SEGA-ARM: A Metamodel for the Design of Serious Games to Support Auditory Rehabilitation.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
2010
Proceedings of the Engineering of Mixed Reality Systems, 2010
Approche Orientée Services pour la Réutilisation de Processus et d'Outils de Modélisation. (A Service Oriented Approach for Reuse Process and Modelling Tools).
PhD thesis, 2010
Ingénierie des Systèmes d Inf., 2010
2009
Proceedings of the Task Models and Diagrams for User Interface Design, 2009
A Service-Oriented Approach for Model Management.
Proceedings of the Memorias de la XII Conferencia Iberoamericana de Software Engineering (CIbSE 2009), 2009
2008
Approche orientée services pour la gestion de modèles.
Proceedings of the Actes du XXVIème Congrès INFORSID, 2008
2007
Proceedings of the Task Models and Diagrams for User Interface Design, 2007
Transformation et vérification de cohérence entre modèles du Génie Logiciel et modèles de l'Interface Homme-Machine.
Proceedings of the Actes du XXVème Congrès INFORSID, 2007