Jorge Lopez-Moreno

Orcid: 0000-0001-6278-6940

According to our database1, Jorge Lopez-Moreno authored at least 33 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
TexTile: A Differentiable Metric for Texture Tileability.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
Towards Material Digitization with a Dual-scale Optical System.
ACM Trans. Graph., August, 2023

NeuBTF: Neural fields for BTF encoding and transfer.
Comput. Graph., August, 2023

NEnv: Neural Environment Maps for Global Illumination.
Comput. Graph. Forum, July, 2023

2022
A Survey on Intrinsic Images: Delving Deep into Lambert and Beyond.
Int. J. Comput. Vis., 2022

2019
Automatic extraction and synthesis of regular repeatable patterns.
Comput. Graph., 2019

Recent advances in fabric appearance reproduction.
Comput. Graph., 2019

BRDF Estimation of Complex Materials with Nested Learning.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2019

2017
Yarn-Level Cloth Simulation with Sliding Persistent Contacts.
IEEE Trans. Vis. Comput. Graph., 2017

Sparse GPU Voxelization of Yarn-Level Cloth.
Comput. Graph. Forum, 2017

Area-Preserving Parameterizations for Spherical Ellipses.
Comput. Graph. Forum, 2017

An Appearance Model for Textile Fibers.
Comput. Graph. Forum, 2017

Challenges in Appearance Capture and Predictive Modeling of Textile Materials.
Proceedings of the MAM@EGSR 2017: Eurographics Workshop on Material Appearance Modeling, 2017

2016
A fiber-level model for predictive cloth rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Multiview Intrinsic Images of Outdoors Scenes with an Application to Relighting.
ACM Trans. Graph., 2015

Efficient simulation of knitted cloth using persistent contacts.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

PREFR: A Flexible Particle Rendering Framework.
Proceedings of the XXV Spanish Computer Graphics Conference, 2015

2014
Yarn-level simulation of woven cloth.
ACM Trans. Graph., 2014

Vectorising Bitmaps into Semi-Transparent Gradient Layers.
Comput. Graph. Forum, 2014

TimeMesh: Producing and Evaluating a Serious Game.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

GPU Visualization and Voxelization of Yarn-Level Cloth.
Proceedings of the XXIV Spanish Computer Graphics Conference, 2014

2013
Depicting stylized materials with vector shade trees.
ACM Trans. Graph., 2013

Multiple Light Source Estimation in a Single Image.
Comput. Graph. Forum, 2013

2012
Intrinsic Images by Clustering.
Comput. Graph. Forum, 2012

2011
BSSRDF Estimation from Single Images.
Comput. Graph. Forum, 2011

Non-photorealistic, depth-based image editing.
Comput. Graph., 2011

2010
Compositing images through light source detection.
Comput. Graph., 2010

Stylized depiction of images based on depth perception.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010

Measuring the perception of light inconsistencies.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
Where are the Lights? Measuring the Accuracy of Human Vision.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

Light Source Detection in Photographs.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
Depicting procedural caustics in single images.
ACM Trans. Graph., 2008

Image-based Participating Media.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008


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