Jorge Camba

Orcid: 0000-0001-5384-3253

According to our database1, Jorge Camba authored at least 58 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2024
An Examination of the Relationship Between Visualization Media and Consumer Product Evaluation.
IEEE Trans. Vis. Comput. Graph., July, 2024

Design and Validation of a Virtual Reality Mental Rotation Test.
ACM Trans. Appl. Percept., April, 2024

Generative Artificial Intelligence in Product Design Education: Navigating Concerns of Originality and Ethics.
Int. J. Interact. Multim. Artif. Intell., 2024

Generative Artificial Intelligence in Education: From Deceptive to Disruptive.
Int. J. Interact. Multim. Artif. Intell., 2024

2023
An Improved Explicit Reference Modeling Methodology for Parametric Design.
Comput. Aided Des., August, 2023

An RGB-D sensor-based instrument for sitting balance assessment.
Multim. Tools Appl., July, 2023

A Functional Classification of Text Annotations for Engineering Design.
Comput. Aided Des., May, 2023

A quantitative analysis of parametric CAD model complexity and its relationship to perceived modeling complexity.
Adv. Eng. Informatics, April, 2023

The role of a graphical interpretation factor in the assessment of Spatial Visualization: A critical analysis.
Spatial Cogn. Comput., 2023

A multi-agent framework for collaborative geometric modeling in virtual environments.
Eng. Appl. Artif. Intell., 2023

On the application of extended reality technologies for the evaluation of product characteristics during the initial stages of the product development process.
Comput. Ind., 2023

2022
Data from the evaluation of three desktop telephones and coffee makers using different display techniques.
Dataset, October, 2022

An agent-based paradigm for virtual modeling.
Expert Syst. Appl., 2022

Identifying Deception as a Critical Component of Visualization Literacy.
IEEE Computer Graphics and Applications, 2022

Sketch-Based Modeling in Mechanical Engineering Design: Current Status and Opportunities.
Comput. Aided Des., 2022

How Does the Modeling Strategy Influence Design Optimization and the Automatic Generation of Parametric Geometry Variations?
Comput. Aided Des., 2022

A proposal to measure the understanding of data visualization elements in visual analytics applications (Short paper).
Proceedings of the Learning Analytics Summer Institute Spain 2022 (LASI Spain 2022), 2022

An Argument for Visualization Technologies in Spatial Skills Assessment.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022

2021
New methods and technologies for enhancing usability and accessibility of educational data.
Univers. Access Inf. Soc., 2021

A voice-based annotation system for collaborative computer-aided design.
J. Comput. Des. Eng., 2021

Computer-aided process planning in immersive environments: A critical review.
Comput. Ind., 2021

A constraint redundancy elimination strategy to improve design reuse in parametric modeling.
Comput. Ind., 2021

A Comparative Study on the Use and Interpretation of Annotated 3D Models.
Proceedings of the Product Lifecycle Management. Green and Blue Technologies to Support Smart and Sustainable Organizations, 2021

2020
From Voice to Knowledge: A Proposal for a Voice Annotation System to Support Collaborative Engineering Design Processes.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

A Worksheet Method for Developing Research Questions: An Examination of Three Graduate Student Cohorts.
Proceedings of the IEEE Frontiers in Education Conference, 2020

2019
Teachers as designers of formative e-rubrics: a case study on the introduction and validation of go/no-go criteria.
Univers. Access Inf. Soc., 2019

Algorithmic Perception of Vertices in Sketched Drawings of Polyhedral Shapes.
ACM Trans. Appl. Percept., 2019

Barriers to Success in a Collaborative Technological Ecosystem: A Study on the Perception of the Interoperability Problem in Civil Engineering Education.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019

Gaming Background Influence on VR Performance and Comfort: A Study Using Different Navigation Metaphors.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

2018
Accessibility and tangible interaction in distributed workspaces based on multi-touch surfaces.
Univers. Access Inf. Soc., 2018

Interactive Experiences in Public Spaces: A Novel Floor Display System Based on Luminous Modular Units.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

Go/No Go Criteria in Formative E-Rubrics.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

Detection of Vertices in Sketched Drawings of Polyhedral Shapes.
Proceedings of the Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 2018

2017
On the integration of model-based feature information in Product Lifecycle Management systems.
Int. J. Inf. Manag., 2017

Web-Based System for Adaptable Rubrics: Case Study on CAD Assessment.
J. Educ. Technol. Soc., 2017

A survey on 3D CAD model quality assurance and testing tools.
Comput. Aided Des., 2017

A Proposal for the Selection of Eye-Tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality Based Games.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

Gamifying the Eating Experience: An Interactive Companion for Children's Nutrition Education and Behavior.
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

Immersive Visualization Technologies to Facilitate Multidisciplinary Design Education.
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

2016
Parametric CAD modeling: An analysis of strategies for design reusability.
Comput. Aided Des., 2016

Augmented Reality Experiences in Therapeutic Pedagogy: A Study with Special Needs Students.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

On the Integration of Tangible Elements with Multi-touch Surfaces for the Collaborative Creation of Concept Maps.
Proceedings of the Learning and Collaboration Technologies, 2016

Application of low-cost 3D scanning technologies to the development of educational augmented reality content.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

2015
Assessing the impact of geometric design intent annotations on parametric model alteration activities.
Comput. Ind., 2015

Improved Representation of Dependencies in Feature-based Parametric CAD Models using Acyclic Digraphs.
Proceedings of the GRAPP 2015, 2015

From reality to augmented reality: Rapid strategies for developing marker-based AR content using image capturing and authoring tools.
Proceedings of the 2015 IEEE Frontiers in Education Conference, 2015

2014
Extended 3D annotations as a new mechanism to explicitly communicate geometric design intent and increase CAD model reusability.
Comput. Aided Des., 2014

Management of Visual Clutter in Annotated 3D CAD Models: A Comparative Study.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

Evaluation of a distributed collaborative workspace as a creativity tool in the context of design education.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Desktop vs. mobile: A comparative study of augmented reality systems for engineering visualizations in education.
Proceedings of the IEEE Frontiers in Education Conference, 2014

A collaborative design graphical tool based on Interactive Spaces and Natural Interfaces: A case study on an international design project.
Proceedings of the IEEE 18th International Conference on Computer Supported Cooperative Work in Design, 2014

Speak with the annotator: Promoting interaction in a knowledge-based CAD environment built on the extended annotation concept.
Proceedings of the IEEE 18th International Conference on Computer Supported Cooperative Work in Design, 2014

Use of Tangible Marks with Optical Frame Interactive Surfaces in Collaborative Design Scenarios Based on Blended Spaces.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2014

Implementation Challenges of Annotated 3D Models in Collaborative Design Environments.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2014

2013
Interactive sketching in multi-touch digital books. A prototype for technical graphics.
Proceedings of the IEEE Frontiers in Education Conference, 2013

Management of distributed collaborative learning environments based on a concept map paradigm and natural interfaces.
Proceedings of the IEEE Frontiers in Education Conference, 2013

A multi-touch application for the automatic evaluation of dimensions in hand-drawn sketches.
Proceedings of the IEEE Frontiers in Education Conference, 2013

Incorporating augmented reality content in Engineering Design Graphics materials.
Proceedings of the IEEE Frontiers in Education Conference, 2013


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