Jorge C. S. Cardoso

Orcid: 0000-0002-0196-2821

Affiliations:
  • University of Coimbra, Portugal
  • Portuguese Catholic University, Porto, Portugal


According to our database1, Jorge C. S. Cardoso authored at least 43 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts.
Proceedings of the Entertainment Computing - ICEC 2024, 2024

Virtual Reality Visions from Science Fiction Movies.
Proceedings of the Entertainment Computing - ICEC 2024, 2024

2023
Mass customization and mass personalization meet at the crossroads of Industry 4.0: A case of augmented digital engineering.
Syst. Eng., November, 2023

Design Recommendations for Immersive Virtual Reality Application for English Learning: A Systematic Review.
Comput., October, 2023

Designing a VR-Simulation Module to Support Marine Pollution Control Training.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Thertact-System: A Virtual Reality Exoskeleton Gait Training Simulator Controlled by Brain-Computer Interface.
Proceedings of the Information Systems Development: Organizational Aspects and Societal Trends (ISD2023 Proceedings), Lisbon, Portugal, 30 August, 2023

2022
Marker-based Tangible Interfaces for Smartphone-based Virtual Reality.
EAI Endorsed Trans. Mob. Commun. Appl., 2022

Design Explorations of Interactive Point Cloud Based Virtual Environments Using Volumetric Capture and Visualisation Techniques.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Understanding Stakeholders' Perspectives Towards Serious Games for Vocational Training for People with Intellectual Disabilities in Macau.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

2021
The Design of a Smartphone VR Viewer Inspired by 19th Century Stereoscopes.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual Reality.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Workshop: Challenges for XR in Digital Entertainment.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Virtual Guia Fortress: A 3D-printed eXtended Reality Playset.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Accessible Tangible User Interfaces in eXtended Reality Experiences for Cultural Heritage.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Usability Evaluation of a VibroTactile API for Web-Based Virtual Reality Experiences.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

The Spectare Device for Experiencing Stereoscopic Photographs.
Proceedings of the ICAT-EGVE2021, 2021

2020
VR Book: A Tangible Interface for Smartphone-based Virtual Reality.
Proceedings of the MobiQuitous '20: Computing, 2020

2019
A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays.
Comput. Graph., 2019

Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Evaluation of Multi-Platform Mobile AR Frameworks for Roman Mosaic Augmentation.
Proceedings of the GCH 2018, 2018

2016
Comparison of gesture, gamepad, and gaze-based locomotion for VR worlds.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

2015
User Expectations for Media Sharing Practices in Open Display Networks.
Sensors, 2015

The Leap Motion Movement for 2D Pointing Tasks - Characterisation and Comparison to Other Devices.
Proceedings of the PECCS 2015, 2015

Design and Implementation of a New Run-time Life-cycle for Interactive Public Display Applications.
Proceedings of the PECCS 2015, 2015

2014
Dimensions of Situatedness for Digital Public Displays.
Adv. Hum. Comput. Interact., 2014

Interaction Tasks and Controls for Public Display Applications.
Adv. Hum. Comput. Interact., 2014

Media Sharing across Public Display Networks.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services, 2014

Dynamic Graphical User Interface Generation for Web-based Public Display Applications.
Proceedings of the PECCS 2014, 2014

A web-based toolkit for remote direct manipulation interaction with public displays via smartphones.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, 2014

2013
Design Considerations for Application Selection and Control in Multi-user Public Displays.
J. Univers. Comput. Sci., 2013

Mobile applications for open display networks: common design considerations.
Proceedings of the International Symposium on Pervasive Displays, 2013

Evaluation of a programming toolkit for interactive public display applications.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

2012
The Garden of Time: a tangible interactive video installation.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Creating web-based interactive public display applications with the PuReWidgets toolkit.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

PuReWidgets: a programming toolkit for interactive public display applications.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012

2011
Opportunities and Challenges of Interactive Public Displays as an Advertising Medium.
Proceedings of the Pervasive Advertising, 2011

Assessing Feedback for Indirect Shared Interaction with Public Displays.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2011 Workshops, 2011

2009
A Framework for Context-Aware Adaptation in Public Displays.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2009 Workshops, 2009

Probabilistic Estimation of Network Size and Diameter.
Proceedings of the Fourth Latin-American Symposium on Dependable Computing, 2009

2008
LegOSC - Mindstorms NXT Robotics Programming for Artists.
Proceedings of the ICINCO 2008, 2008

2005
Network Latency Adaptive Tempo in the Public Sound Objects System.
Proceedings of the New Interfaces for Musical Expression, 2005

2004
Soundserver: Data Sonification On-Demand for Computational Instances.
Proceedings of the ICAD 2004: The 10th Meeting of the International Conference on Auditory Display, 2004

M-GIS - Mobile and Interoperable Access to Geographic Information.
Proceedings of the Electronic Government: Third International Conference, 2004


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