Jörg Müller

Orcid: 0000-0002-4971-9126

Affiliations:
  • University of Bayreuth, Department of Computer Science, Germany
  • Aarhus University, Department of Computer Science
  • Alexander von Humboldt Institute for Internet and Society (HIIG)
  • Deutsche Telekom Laboratories, Berlin
  • University of Münster, Institute for Geoinformatics


According to our database1, Jörg Müller authored at least 105 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Hold Tight: Identifying Behavioral Patterns During Prolonged Work in VR Through Video Analysis.
IEEE Trans. Vis. Comput. Graph., May, 2024

Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings.
CoRR, 2024

Working with XR in Public: Effects on Users and Bystanders.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

SIM2VR: Towards Automated Biomechanical Testing in VR.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

2023
Simulating Interaction Movements via Model Predictive Control.
ACM Trans. Comput. Hum. Interact., 2023

Towards a Deep(er) Understanding of Interaction through Modeling, Simulation, and Optimization.
CoRR, 2023

Feel the Breeze: Promoting Relaxation in Virtual Reality using Mid-Air Haptics.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

The Impact of Different Virtual Work Environments on Flow, Performance, User Emotions, and Preferences.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Video Analysis of Behavioral Patterns During Prolonged Work in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
Optimal Feedback Control for Modeling Human-Computer Interaction.
ACM Trans. Comput. Hum. Interact., December, 2022

Impact of Information Placement and User Representations in VR on Performance and Embodiment.
IEEE Trans. Vis. Comput. Graph., 2022

OptiTrap: Optimal Trap Trajectories for Acoustic Levitation Displays.
ACM Trans. Graph., 2022

What simulation can do for HCI research.
Interactions, 2022

Evoking realistic affective touch experiences in virtual reality.
CoRR, 2022

Breathing Life Into Biomechanical User Models.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

2021
Intermittent Control as a Model of Mouse Movements.
ACM Trans. Comput. Hum. Interact., 2021

Orbuculum - Predicting When Users Intend to Leave Large Public Displays.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

User Representations in Human-Computer Interaction.
Hum. Comput. Interact., 2021

ToolBot: Robotically Reproducing Handicraft.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Interaction Techniques for 3D-positioning Objects in Mobile Augmented Reality.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

2020
Reinforcement Learning Control of a Biomechanical Model of the Upper Extremity.
CoRR, 2020

Impact of Visuomotor Feedback on the Embodiment of Virtual Hands Detached from the Body.
CoRR, 2020

An Optimal Control Model of Mouse Pointing Using the LQR.
CoRR, 2020

Performance and Experience of Throwing in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Levitation Simulator: Prototyping Ultrasonic Levitation Interfaces in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Dynamics of Aimed Mid-air Movements.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

HaptiRead: Reading Braille as Mid-Air Haptic Information.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2019

SpaceState: Ad-Hoc Definition and Recognition of Hierarchical Room States for Smart Environments.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

User engagement for mid-air haptic interactions with digital signage.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Mid-Air Haptic Interfaces for Interactive Digital Signage and Kiosks.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Ownershift: Facilitating Overhead Interaction in Virtual Reality with an Ownership-Preserving Hand Space Shift.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Velt: A Framework for Multi RGB-D Camera Systems.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

LeviCursor: Dexterous Interaction with a Levitating Object.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Inpher: Inferring Physical Properties of Virtual Objects from Mid-Air Interaction.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

OptiSpace: Automated Placement of Interactive 3D Projection Mapping Content.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Touchless Tactile Displays for Digital Signage: Mid-air Haptics meets Large Screens.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Control Theoretic Models of Pointing.
ACM Trans. Comput. Hum. Interact., 2017

HeatSpace: Automatic Placement of Displays by Empirical Analysis of User Behavior.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Dynamics of Pointing with Pointer Acceleration.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Changing the Appearance of Real-World Objects By Modifying Their Surroundings.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Extending the Body for Interaction with Reality.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Calming Children When Drawing Blood Using Breath-based Biofeedback.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Changing the Appearance of Physical Interfaces Through Controlled Transparency.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Interruption and pausing of public display games.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Changing Family Practices with Assistive Technology: MOBERO Improves Morning and Bedtime Routines for Children with ADHD.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Influence of Display Transparency on Background Awareness and Task Performance.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

A Follow-up Study of a Successful Assistive Technology for Children with ADHD and Their Families.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Eye tracking for public displays in the wild.
Pers. Ubiquitous Comput., 2015

Beyond the bar: the places where location-based services are used in the city.
Pers. Ubiquitous Comput., 2015

GelTouch: Localized Tactile Feedback Through Thin, Programmable Gel.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Creature Teacher: A Performance-Based Animation System for Creating Cyclic Movements.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Evaluating Mid-air List Interaction for Spatial Audio Interfaces.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Analyzing visual attention during whole body interaction with public displays.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

BaseLase: An Interactive Focus+Context Laser Floor.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Tracs: transparency-control for see-through displays.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

A collaborative see-through display supporting on-demand privacy.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Cuenesics: using mid-air gestures to select items on interactive public displays.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

MirrorTouch: combining touch and mid-air gestures for public displays.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

GazeHorizon: enabling passers-by to interact with public displays by gaze.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

MyPosition: sparking civic discourse by a public interactive poll visualization.
Proceedings of the Computer Supported Cooperative Work, 2014

The boomRoom: mid-air direct interaction with virtual sound sources.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Communiplay: a field study of a public display mediaspace.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
StrikeAPose: revealing mid-air gestures on public displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Experiencing interactivity in public spaces (eips).
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Screenfinity: extending the perception area of content on very large public displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Audience Measurement for Digital Signage: Exploring the Audience's Perspective.
Proceedings of the Ubiquitous Display Environments, 2012

Context-Sensitive Display Environments.
Proceedings of the Ubiquitous Display Environments, 2012

Design and evaluation of finger-count interaction: Combining multitouch gestures and menus.
Int. J. Hum. Comput. Stud., 2012

Advertising on Public Display Networks.
Computer, 2012

How to evaluate public displays.
Proceedings of the International Symposium on Pervasive Displays, PerDis 2012, Porto, 2012

Looking glass: a field study on noticing interactivity of a shop window.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Chained displays: configurations of public displays can be used to influence actor-, audience-, and passer-by behavior.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

ShoeSense: a new perspective on gestural interaction and wearable applications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

PalmSpace: continuous around-device gestures vs. multitouch for 3D rotation tasks on mobile devices.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
Pervasive Advertising.
Proceedings of the Pervasive Advertising, 2011

The Audience Funnel: Observations of Gesture Based Interaction With Multiple Large Displays in a City Center.
Int. J. Hum. Comput. Interact., 2011

From Space to Stage: How Interactive Screens Will Change Urban Life.
Computer, 2011

Body, movement, gesture & tactility in interaction with mobile devices.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

A Taxonomy of Microinteractions: Defining Microgestures Based on Ergonomic and Scenario-Dependent Requirements.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Comparing Free Hand Menu Techniques for Distant Displays Using Linear, Marking and Finger-Count Menus.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Audience behavior around large interactive cylindrical screens.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Requirements and design space for interactive public displays.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

TwitterSigns: microblogging on the walls.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

Users' Opinions on Public Displays that Aim to Increase Social Cohesion.
Proceedings of the Sixth International Conference on Intelligent Environments, 2010

2009
Experiences of Supporting Local and Remote Mobile Phone Interaction in Situated Public Display Deployments.
Int. J. Mob. Hum. Comput. Interact., 2009

Display Blindness: The Effect of Expectations on Attention towards Digital Signage.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

ReflectiveSigns: Digital Signs That Adapt to Audience Attention.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

Pervasive advertising.
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009

Traditional and Digital Signage.
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009

Sensor Web and Geoprocessing Services for Pervasive Advertising.
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009

eMir: Digital Signs that react to Audience Emotion.
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009

MobiDiC: Context Adaptive Digital Signage with Coupons.
Proceedings of the Ambient Intelligence, 2009

2008
Context adaptive digital signage in transitional spaces.
PhD thesis, 2008

Exploring factors that influence the combined use of mobile devices and public displays for pedestrian navigation.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Identification of Driver Distraction in Automotive Environments.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

2007
Maximizing the Utility of Situated Public Displays.
Proceedings of the User Modeling 2007, 11th International Conference, 2007

Visual Navigation within Conceptual Spaces.
Proceedings of the Simulation und Visualisierung 2007 (SimVis 2007), 2007

Competing for your Attention: Negative Externalities in Digital Signage Advertising.
Proceedings of the 1st International Workshop on Ambient Information Systems, 2007

Learning Topologies of Situated Public Displays by Observing Implicit User Interactions.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

Situated Public News and Reminder Displays.
Proceedings of the Ambient Intelligence, European Conference, 2007

Evaluating Ubiquitous Systems with Users (Workshop Summary).
Proceedings of the Constructing Ambient Intelligence, 2007

2006
MusicSpace: A Multi Perspective Browser for Music Albums.
Proceedings of the Smart Graphics, 6th International Symposium, 2006

Mobile Map Interaction - Evaluation in an indoor scenario.
Proceedings of the 36. Jahrestagung der Gesellschaft für Informatik, 2006


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