Jordan Aiko Deja

Orcid: 0000-0001-9341-6088

According to our database1, Jordan Aiko Deja authored at least 28 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2024
Intelligent Music Interfaces: When Interactive Assistance and Adaptive Augmentation Meet Musical Instruments.
Proceedings of the Augmented Humans International Conference 2024, 2024

2023
Rolling the Dice: Imagining Generative AI as a Dungeons & Dragons Storytelling Companion.
CoRR, 2023

Retzzles: Do Jigsaw Puzzle Actions on Interactive Display Maps Increase the Retention of Map Information?
Proceedings of the 8th Human-Computer Interaction Slovenia (HCI SI) Conference 2023, 2023

Teach Me How to Improvise: Co-designing an Augmented Piano Training System for Improvisation.
Proceedings of the 8th Human-Computer Interaction Slovenia (HCI SI) Conference 2023, 2023

Good Day Manager! Exploring Social Relationships in NFT-based Play-to-Earn Games.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Intelligent Music Interfaces: When Interactive Assistance and Augmentation Meet Musical Instruments.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
A Survey of Augmented Piano Prototypes: Has Augmentation Improved Learning Experiences?
Proc. ACM Hum. Comput. Interact., 2022

The Vision of a Human-Centered Piano.
CoRR, 2022

Retzzles: Engaging Users towards Retention through Touchscreen Puzzles.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022

Piano Learning and Improvisation through Adaptive Visualisation and Digital Augmentation.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022

VocabulARy replicated: comparing teenagers to young adults.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

pARt Blocks: Programming with Physical Tangible Blocks and AR.
Proceedings of the 7th Human-Computer Interaction Slovenia Conference 2022, 2022

GazeHD: Towards Measuring Effect of Depth of Field Controlled by Eye Tracking in 3D Environments.
Proceedings of the 7th Human-Computer Interaction Slovenia Conference 2022, 2022

2021
Adaptive Visualisations Using Spatiotemporal and Heuristic Models to Support Piano Learning.
Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization, 2021

Encouraging Improvisation in Piano LearningUsing Adaptive Visualisations and Spatiotemporal Models.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021

Explore, Edit, Guess: Understanding Novice Programmers' Use of CodeBlocks for Regression Experiments.
Proceedings of the 6th Human-Computer Interaction Slovenia Conference, 2021


2020
Sound 2121: Cross-Reality Transitions Between Real and Augmented Sound Landscape.
Proceedings of the International Workshop on Cross-Reality (XR) Interaction co-located with 14th ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2020), 2020

Mixed Reality Guidance System for Motherboard Assembly Using Tangible Augmented Reality.
Proceedings of the ICVARS 2020: 4th International Conference on Virtual and Augmented Reality Simulations, 2020

Designing Grit: Discovering Features Towards Supporting Novice Programmer DevOps Integration.
Proceedings of the AsianCHI '20: Proceedings of the 2020 Symposium on Emerging Research from Asia and on Asian Contexts and Cultures, 2020

ViTune: A Visualizer Tool to Allow the Deaf and Hard of Hearing to See Music With Their Eyes.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
A Research through Design (Rtd) Approach in the Design of a 360-Video Platform Interface.
Proceedings of the Empowering Digital Transformation, 2019

On Building Design Guidelines for An Interactive Machine Learning Sandbox Application.
Proceedings of the Empowering Digital Transformation, 2019

Applying User-Centered Techniques in the Design of a Usable Mobile Musical Composition Tool.
Proceedings of the Empowering Digital Transformation, 2019

2018
Flow: A Musical Composition Tool Using Gesture Interactions and Musical Metacreation.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018

MyoSL: A Framework for Measuring Usability of Two-Arm Gestural Electromyography for Sign Language.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

Automating Heuristic Evaluation of Websites Using Convolutional Neural Networks.
Proceedings of the Asian HCI Symposium'18 on Emerging Research Collection, 2018

On Building an Emotion-based Music Composition Companion.
Proceedings of the Asian HCI Symposium'18 on Emerging Research Collection, 2018


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