Joohwan Kim

Orcid: 0000-0001-7385-7732

According to our database1, Joohwan Kim authored at least 55 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Learning to Move Like Professional Counter-Strike Players.
CoRR, 2024

Is Less More? Rendering for Esports.
IEEE Computer Graphics and Applications, 2024

Studying Esports Competition: Piloting Methodology for User Studies During Tournaments.
Proceedings of the ACM SIGGRAPH 2024 Talks, 2024

On Smoothly Varying Frame Timing in First-Person Gaming.
Proceedings of the ACM SIGGRAPH 2024 Talks, 2024

The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Variable Frame Timing Affects Perception of Smoothness in First-Person Gaming.
Proceedings of the IEEE Conference on Games, 2024

2023
Mouse Sensitivity in First-Person Targeting Tasks.
IEEE Trans. Games, December, 2023

The Influence of Variable Frame Timing on First-Person Gaming.
CoRR, 2023

Toward Understanding Display Size for FPS Esports Aiming.
CoRR, 2023

2022
Esports and expertise: what competitive gaming can teach us about mastery.
Interactions, 2022

The Esports Frontier: Rendering for Competitive Games.
CoRR, 2022

Mouse Sensitivity Effects in First-Person Targeting Tasks.
CoRR, 2022

FirstPersonScience: Quantifying Psychophysics for First Person Shooter Tasks.
CoRR, 2022

A 40-Gb/s/pin Low-Voltage POD Single-Ended PAM-4 Transceiver with Timing Calibrated Reset-less Slicer and Bidirectional T-Coil for GDDR7 Application.
Proceedings of the IEEE Symposium on VLSI Technology and Circuits (VLSI Technology and Circuits 2022), 2022

Display Size and Targeting Performance: Small Hurts, Large May Help.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

A 60-Gb/s/pin single-ended PAM-4 transmitter with timing skew training and low power data encoding in mimicked 10nm class DRAM process.
Proceedings of the IEEE Custom Integrated Circuits Conference, 2022

2021
GPU-based embedded edge server configuration and offloading for a neural network service.
J. Supercomput., 2021

Robust Vision-Based Cheat Detection in Competitive Gaming.
Proc. ACM Comput. Graph. Interact. Tech., 2021

A Case Study of First Person Aiming at Low Latency for Esports.
CoRR, 2021

Noise-Aware Saliency Prediction for Videos with Incomplete Gaze Data.
CoRR, 2021

Gaming at Warp Speed: Improving Aiming with Late Warp.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Esports and High Performance HCI.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Noise-Aware Video Saliency Prediction.
Proceedings of the 32nd British Machine Vision Conference 2021, 2021

2020
Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions.
Proc. ACM Comput. Graph. Interact. Tech., 2020

2019
Foveated AR: dynamically-foveated augmented reality display.
ACM Trans. Graph., 2019

Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Applications of vision science to virtual and augmented reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Perceptually-guided foveation for light field displays.
ACM Trans. Graph., 2017

Latency Requirements for Foveated Rendering in Virtual Reality.
ACM Trans. Appl. Percept., 2017

DiSC: A Distributed In-Storage Computing Platform Using Cost-Effective Hardware Devices.
IEICE Trans. Inf. Syst., 2017

Perceptual Studies for Foveated Light Field Displays.
CoRR, 2017

Applications of visual perception to virtual reality rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Towards foveated rendering for gaze-tracked virtual reality.
ACM Trans. Graph., 2016

Perceptually-based foveated virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2014
All-to-All Communication in Random Regular Directed Graphs.
IEEE Trans. Netw. Sci. Eng., 2014

A novel stereoscopic display technique with improved spatial and temporal properties.
Proceedings of the Stereoscopic Displays and Applications XXV, 2014

2013
Real-Time Peer-to-Peer Streaming Over Multiple Random Hamiltonian Cycles.
IEEE Trans. Inf. Theory, 2013

Achieving the Optimal Steaming Capacity and Delay Using Random Regular Digraphs in P2P Networks.
CoRR, 2013

Analysis on the susceptible level of 3D crosstalk and its effect on the 3D nausea.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

Depth distortion in color-interlaced stereoscopic 3D displays.
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013

A study on information transfer rate by brain-computer interface (BCI) using functional near-infrared spectroscopy (fNIRS).
Proceedings of the International Winter Workshop on Brain-Computer Interface, 2013

2012
Peer-to-peer streaming over dynamic random Hamilton cycles.
Proceedings of the 2012 Information Theory and Applications Workshop, 2012

Visual discomfort and the temporal properties of the vergence-accommodation conflict.
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012

Achieving maximum throughput and minimum delay in heterogeneous Peer-to-Peer streaming networks.
Proceedings of the Conference Record of the Forty Sixth Asilomar Conference on Signals, 2012

2011
Optimal anycast technique for delay-sensitive energy-constrained asynchronous sensor networks.
IEEE/ACM Trans. Netw., 2011

Achieving the Maximum P2P Streaming Rate Using a Small Number of Trees.
Proceedings of 20th International Conference on Computer Communications and Networks, 2011

Visual discomfort with stereo displays: effects of viewing distance and direction of vergence-accommodation conflict.
Proceedings of the Stereoscopic Displays and Applications XXII, 2011

2010
Minimizing delay and maximizing lifetime for wireless sensor networks with anycast.
IEEE/ACM Trans. Netw., 2010

Collaborative defence as a pervasive service: architectural insights and validation methodologies of a trial deployment.
Int. J. Sens. Networks, 2010

2009
Collaborative defense as a pervasive service Architectural insights and validation methodologies of a trial deployment.
Proceedings of the 5th International ICST Conference on Testbeds and Research Infrastructures for the Development of Networks and Communities, 2009

2008
On Maximizing the Lifetime of Delay-Sensitive Wireless Sensor Networks with Anycast.
Proceedings of the INFOCOM 2008. 27th IEEE International Conference on Computer Communications, 2008

2007
Locally Optimized Scheduling and Power Control Algorithms for Multi-hop Wireless Networks under SINR Interference Models.
Proceedings of the 5th International Symposium on Modeling and Optimization in Mobile, 2007

A Stochastic Process Model for Daily Travel Patterns and Traffic Information.
Proceedings of the Agent and Multi-Agent Systems: Technologies and Applications, 2007

2006
Frequency Reuse Power Allocation for Broadband Cellular Networks.
IEICE Trans. Commun., 2006


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