Jongmin Kim

Orcid: 0000-0001-6637-8215

Affiliations:
  • Kangwon National University, Department of Computer Science and Engineering, South Korea
  • Hanyang University, Division of Computer Science and Software, Seoul, South Korea (former)
  • Seoul National University, Department of Computer Science and Engineering, South Korea (former)


According to our database1, Jongmin Kim authored at least 16 papers between 2009 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2022
Anisotropic SpiralNet for 3D Shape Completion and Denoising.
Sensors, 2022

Interactive Facial Expression Editing with Non-linear Blendshape Interpolation.
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022

2021
Human motion reconstruction using deep transformer networks.
Pattern Recognit. Lett., 2021

Interactive multi-character motion retargeting.
Comput. Animat. Virtual Worlds, 2021

2020
Interactive character posing with efficient collision handling.
Comput. Animat. Virtual Worlds, 2020

A variational U-Net for motion retargeting.
Comput. Animat. Virtual Worlds, 2020

A Robust Low-cost Mocap System with Sparse Sensors.
Proceedings of the SIGGRAPH Asia 2020 Posters, 2020

2019
Fast Terrain-Adaptive Motion Generation using Deep Neural Networks.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

Human Motion Denoising Using Attention-Based Bidirectional Recurrent Neural Network.
Proceedings of the SIGGRAPH Asia 2019 Posters, 2019

2018
Real-time Locomotion Controller using an Inverted-Pendulum-based Abstract Model.
Comput. Graph. Forum, 2018

A variational U-Net for motion retargeting.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

2015
Human motion control with physically plausible foot contact models.
Vis. Comput., 2015

2014
Interactive manipulation of large-scale crowd animation.
ACM Trans. Graph., 2014

2013
Human motion reconstruction from sparse 3D motion sensors using kernel CCA-based regression.
Comput. Animat. Virtual Worlds, 2013

2012
Realtime Performance Animation Using Sparse 3D Motion Sensors.
Proceedings of the Motion in Games - 5th International Conference, 2012

2009
Synchronized multi-character motion editing.
ACM Trans. Graph., 2009


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