Jonathan Weinel

Orcid: 0000-0001-5347-3897

Affiliations:
  • Aalborg Universitet, Denmark
  • Glyndwr University, Wrexham, UK
  • Keele University, UK (PhD 2012)


According to our database1, Jonathan Weinel authored at least 36 papers between 2011 and 2024.

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Timeline

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Bibliography

2024
Enhanced Squad Behaviour in Tactical Action Games.
Proceedings of the Electronic Visualisation and the Arts, 2024

A Place to Tinker and Transform: Our vision for the XR lab for health, well-being and education.
Proceedings of the Electronic Visualisation and the Arts, 2024

Horror in Modern and Retro 3D Games.
Proceedings of the Electronic Visualisation and the Arts, 2024

Using Voice Input to Control and Interact With a Narrative Video Game.
Proceedings of the Electronic Visualisation and the Arts, 2024

The Senses Beyond: New Directions in Game Engine Experiences.
Proceedings of the Arts and Computational Culture: Real and Virtual Worlds, 2024

2023
Retro Stylistic Transformations in Games.
Proceedings of the Electronic Visualisation and the Arts, 2023

Representing Amphibian Perspectives in a 3D Game Engine.
Proceedings of the Electronic Visualisation and the Arts, 2023

Towards a Framework of Aesthetics in Sonic Interaction.
Proceedings of the 18th International Audio Mostly Conference, 2023

2022
Book Launch: Explosions in the Mind: Composing Psychedelic Sounds and Visualisations.
Proceedings of the Electronic Visualisation and the Arts, 2022

Art(NET)work: Visualising interconnected artwork data in VR.
Proceedings of the Electronic Visualisation and the Arts, 2022

Storytelling and VR: Inducing emotions through AI characters.
Proceedings of the Electronic Visualisation and the Arts, 2022

Lundheim: Exploring Affective Audio Techniques in an Action-Adventure Video Game.
Proceedings of the AM '22: AudioMostly 2022, St. Pölten, 2022

2021
Supervised machine learning for audio emotion recognition.
Pers. Ubiquitous Comput., 2021

Cyberdream: An Interactive Rave Music Visualization in Virtual Reality.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021

Worship the Penguin: Adventures with sprites, chiptunes, and lasers.
Proceedings of the Electronic Visualisation and the Arts, 2021

Synaesthetic Audio-Visual Sound Toys in Virtual Reality.
Proceedings of the AM '21: Audio Mostly 2021, 2021

2020
Visualising Rave Music in Virtual Reality: Symbolic and interactive approaches.
Proceedings of the Electronic Visualisation and the Arts, 2020

2019
Virtual Hallucinations: Projects in VJing, virtual reality and cyberculture.
Proceedings of the Electronic Visualisation and the Arts, 2019

Cyberdream VR: Visualizing Rave Music and Vaporwave in Virtual Reality.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

Audio Emotion Recognition using Machine Learning to support Sound Design.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

2018
Deep Subjectivity and Empathy in Virtual Reality: A Case Study on the Autism TMI Virtual Reality Experience.
Proceedings of the New Directions in Third Wave Human-Computer Interaction: Volume 1, 2018

States of Being: Art and identity in digital space and time.
Proceedings of the Electronic Visualisation and the Arts, 2018

High-Level Analysis of Audio Features for Identifying Emotional Valence in Human Singing.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

2017
Simulating Auditory Hallucinations in a Video Game: Three Prototype Mechanisms.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

2016
An Interactive Music Playlist Generator that Responds to User Emotion and Context.
Proceedings of the Electronic Visualisation and the Arts, 2016

The Sound of the Smell (and taste) of my Shoes too: Mapping the Senses using Emotion as a Medium.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

2015
Optical Research: A Curated Visual Music Collection.
Proceedings of the Electronic Visualisation and the Arts, 2015

Representing Altered States of Consciousness in Computer Arts.
Proceedings of the Electronic Visualisation and the Arts, 2015

2014
Easter Eggs: Hidden Tracks and Messages in Musical Mediums.
Proceedings of the Music Technology meets Philosophy, 2014

EEG as a Controller for Psychedelic Visual Music in an Immersive Dome Environment.
Proceedings of the Electronic Visualisation and the Arts, 2014

Sound through the rabbit hole: sound design based on reports of auditory hallucination.
Proceedings of the Audio Mostly 2014, AM '14, 2014

ACERemix: a tool for glitch music remix production and performance.
Proceedings of the Audio Mostly 2014, AM '14, 2014

2013
Visual patterns of hallucination as a basis for sonic arts composition.
Proceedings of the Audio Mostly 2013, 2013

A discussion of musical features for automatic music playlist generation using affective technologies.
Proceedings of the Audio Mostly 2013, 2013

Initial objective & subjective evaluation of a similarity-based audio compression technique.
Proceedings of the Audio Mostly 2013, 2013

2011
Tiny Jungle: Psychedelic Techniques in Audio-Visual Composition.
Proceedings of the 2011 International Computer Music Conference, 2011


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