Jonathan P. Rowe
Orcid: 0000-0003-2038-9239Affiliations:
- North Carolina State University, USA
According to our database1,
Jonathan P. Rowe
authored at least 110 papers
between 2007 and 2024.
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Bibliography
2024
IEEE Trans. Games, December, 2024
Detecting and Mitigating Encoded Bias in Deep Learning-Based Stealth Assessment Models for Reflection-Enriched Game-Based Learning Environments.
Int. J. Artif. Intell. Educ., September, 2024
Proceedings of the 2024 ACM Virtual Global Computing Education Conference V. 2, 2024
Proceedings of the Findings of the Association for Computational Linguistics: EMNLP 2024, 2024
Says Who? How different ground truth measures of emotion impact student affective modeling.
Proceedings of the 17th International Conference on Educational Data Mining, 2024
NarrativeGenie: Generating Narrative Beats and Dynamic Storytelling with Large Language Models.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
Online Reinforcement Learning-Based Pedagogical Planning for Narrative-Centered Learning Environments.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
2023
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023
Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge.
Proceedings of the Advances in Quantitative Ethnography - 5th International Conference, 2023
End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction.
Proceedings of the IEEE Conference on Games, 2023
SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
Proceedings of the Workshop on Empowering Education with LLMs, 2023
Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
Improving Classroom Dialogue Act Recognition from Limited Labeled Data with Self-Supervised Contrastive Learning Classifiers.
Proceedings of the Findings of the Association for Computational Linguistics: ACL 2023, 2023
2022
Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022
Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022
2021
Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection.
Int. J. Artif. Intell. Educ., 2021
Investigating Student Reflection during Game-Based Learning in Middle Grades Science.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021
What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021
"What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change.
Proceedings of the Interactive Storytelling, 2021
Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation.
Proceedings of the 14th International Conference on Educational Data Mining, 2021
Proceedings of the Challenges and Advances in Team Tutoring Workshop held in conjunction with the 22nd Artificial Intelligence in Education Conference (AIED 2021), 2021
Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning.
Proceedings of the First International Workshop on Multimodal Artificial Intelligence in Education (MAIED 2021) At the 22nd International Conference on Artificial Intelligence in Education (AIED 2021), 2021
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021
Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021
AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021
2020
IEEE Trans. Learn. Technol., 2020
The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment.
Comput. Educ., 2020
Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020
Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020
Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
Automated Analysis of Middle School Students' Written Reflections During Game-Based Learning.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020
2019
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning.
Proceedings of the Interactive Storytelling, 2019
Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments.
Proceedings of the Joint Proceedings of the Workshops of the 12th International Conference on Educational Data Mining co-located with the 12th International Conference on Educational Data Mining, 2019
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019
2018
Int. J. Artif. Intell. Educ., 2018
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018
Scaffolding Peer Facilitation in Computer-Supported Problem-Based Learning Environments.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning.
Proceedings of the 11th International Conference on Educational Data Mining, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education.
Int. J. Gaming Comput. Mediat. Simulations, 2017
Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with Crystal Island.
Comput. Hum. Behav., 2017
Proceedings of the 25th Conference on User Modeling, Adaptation and Personalization, 2017
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017
Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017
Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017
Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion.
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
2016
Using Multi-level Modeling with Eye-Tracking Data to Predict Metacognitive Monitoring and Self-regulated Learning with Crystal Island.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016
Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016
Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach.
Proceedings of the Interactive Storytelling, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection.
Proceedings of the 8th International Conference on Educational Data Mining, 2015
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015
Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015
Improving Student Problem Solving in Narrative-Centered Learning Environments: a Modular Reinforcement Learning Framework.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015
DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015
2014
A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative.
IEEE Trans. Comput. Intell. AI Games, 2014
Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments.
Proceedings of the User Modeling, Adaptation, and Personalization, 2014
Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014
Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014
Play in the museum: Designing game-based learning environments for informal education settings.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
FLARE: An open source toolkit for creating expressive user interfaces for serious games.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
2013
Proceedings of the Intelligent Narrative Technologies VI, 2013
Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events.
Proceedings of the Intelligent Narrative Technologies VI, 2013
Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013
Embedded Scaffolding for Reading Comprehension in Open-Ended Narrative-Centered Learning Environments.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013
Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013
2012
Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops.
AI Mag., 2012
Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012
Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments.
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012
2011
Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments.
Int. J. Artif. Intell. Educ., 2011
Improving Models of Slipping, Guessing, and Moment-By-Moment Learning with Estimates of Skill Difficulty.
Proceedings of the 4th International Conference on Educational Data Mining, 2011
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011
When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011
2010
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010
A framework for narrative adaptation in interactive story-based learning environments.
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Individual differences in gameplay and learning: a narrative-centered learning perspective.
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
2009
Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009
Proceedings of the Intelligent Narrative Technologies II, 2009
Proceedings of the Cognitive and Metacognitive Educational Systems, 2009
2008
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008
Student Note-Taking in Narrative-Centered Learning Environments: Individual Differences and Learning Effects.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008
Toward intelligent support of authoring machinima media content: story and visualization.
Proceedings of the 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, 2008
The effects of empathetic virtual characters on presence in narrative-centered learning environments.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Proceedings of the Intelligent Narrative Technologies, 2007