Jonathan M. Cohen

According to our database1, Jonathan M. Cohen authored at least 25 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Nemotron-4 340B Technical Report.
CoRR, 2024

Nemotron-4 15B Technical Report.
CoRR, 2024

2019
NeMo: a toolkit for building AI applications using Neural Modules.
CoRR, 2019

Stochastic Gradient Methods with Layer-wise Adaptive Moments for Training of Deep Networks.
CoRR, 2019

Jasper: An End-to-End Convolutional Neural Acoustic Model.
Proceedings of the 20th Annual Conference of the International Speech Communication Association, 2019

2015
AmgX: A Library for GPU Accelerated Algebraic Multigrid and Preconditioned Iterative Methods.
SIAM J. Sci. Comput., 2015

2010
Scalable fluid simulation using anisotropic turbulence particles.
ACM Trans. Graph., 2010

Interactive fluid-particle simulation using translating Eulerian grids.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

2008
Low Viscosity Flow Simulations for Animation.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

2007
Dynamic execution tracing of physical simulations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

The Birth of Sandman.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Levelsets in production: <i>Spider-man 3</i>.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Rendering tons of sand.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2005
Fluid simulation via disjoint translating grids.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Galilean invariance for fluid simulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Practical simulation of surface tension flows.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Image-based lighting with a piecewise-constant importance function.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Extended Galilean invariance for adaptive fluid simulation.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

Modeling and editing flows using advected radial basis functions.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

2003
Assembling the sculptures of the Parthenon.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2001
A photometric approach to digitizing cultural artifacts.
Proceedings of the 2001 Conference on Virtual Reality, 2001

Real-Time High Dynamic Range Texture Mapping.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

2000
Harold: aworld made of drawings.
Proceedings of the 1st International Symposium on Non-Photorealistic Animation and Rendering, 2000

1999
Skin: A Constructive Approach to Modeling Free-Form Shapes.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

An interface for sketching 3D curves.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999


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