Jonathan Duckworth
Orcid: 0000-0002-8021-3860
According to our database1,
Jonathan Duckworth
authored at least 18 papers
between 2007 and 2024.
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Bibliography
2024
XR Avatar Prototype for Art Performance Supporting the Inclusion of Neurodiverse Artists.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, TokyoJapan, December 3-6, 2024, 2024
2021
Co-located (multi-user) virtual rehabilitation of acquired brain injury: feasibility of the Resonance system for upper-limb training.
Virtual Real., 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Resonant Webs: An International Online Collaborative Arts Performance for Individuals with and without a Disability.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021
Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021
2019
Methods Beyond the Screen: Conducting remote player studies for game design research.
Proceedings of the 2019 DiGRA International Conference: Game, 2019
Interactive Arts and Disability: A Conceptual Model Toward Understanding Participation.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
2K-Reality: An Acoustic Sports Entertainment Augmentation for Pickup Basketball Play Spaces.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017
2016
First-Person Walkers: Understanding the Walker Experience through Four Design Themes.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
2015
Resonance: An Interactive Tabletop Artwork for Co-located Group Rehabilitation and Play.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
2014
Tabletop Computer Game Mechanics for Group Rehabilitation of Individuals with Brain Injury.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014
2013
Int. J. Arts Technol., 2013
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013
Proceedings of the Creativity and Cognition 2013, 2013
2007
Proceedings of the 6th Annual IEEE/ACIS International Conference on Computer and Information Science (ICIS 2007), 2007