Jonathan Dinerstein

According to our database1, Jonathan Dinerstein authored at least 17 papers between 2001 and 2010.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2010
Cognitive and Behavioral Model Ensembles for Autonomous Virtual Characters.
Comput. Intell., 2010

2008
Demonstration-Based Behavior Programming for Embodied Virtual Agents.
Comput. Intell., 2008

Data-Driven Programming and Behavior for Autonomous Virtual Characters.
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008

2007
Enhancing computer graphics through machine learning: a survey.
Vis. Comput., 2007

Robust multi-modal biometric fusion via multiple SVMs.
Proceedings of the IEEE International Conference on Systems, 2007

Learning Policies for Embodied Virtual Agents through Demonstration.
Proceedings of the IJCAI 2007, 2007

2005
Fast multi-level adaptation for interactive autonomous characters.
ACM Trans. Graph., 2005

Fast and Robust Incremental Action Prediction for Interactive Agents.
Comput. Intell., 2005

2004
Modeling and rendering viscous liquids.
Comput. Animat. Virtual Worlds, 2004

Fast and learnable behavioral and cognitive modeling for virtual character animation.
Comput. Animat. Virtual Worlds, 2004

2003
Automatic Multi-Module Neural Network Evolution in an Artificial Brain.
Proceedings of the 5th NASA / DoD Workshop on Evolvable Hardware (EH 2003), 2003

2002
A Reversible Evolvable Network Architecture and Methodology to Overcome the Heat Generation Problem in Molecular Scale Brain Building.
Proceedings of the Late Breaking papers at the Genetic and Evolutionary Computation Conference (GECCO-2002), 2002

TiPo - A New Dynamic Neural Net Model for Implementation in a Brain Building Machine.
Proceedings of the Late Breaking papers at the Genetic and Evolutionary Computation Conference (GECCO-2002), 2002

A Data Streaming Approach to Pattern Recognition with Evolvable Neural Networks.
Proceedings of the Late Breaking papers at the Genetic and Evolutionary Computation Conference (GECCO-2002), 2002

Reversible Evolvable Networks: A Reversible Evolvable Boolean Network Architecture and Methodology to Overcome the Heat Generation Problem in Molecular Scale Brain Building.
Proceedings of the 4th NASA / DoD Workshop on Evolvable Hardware (EH 2002), 2002

"TiPo" - A "Timed Pointer" Neural Net Model with Superior Evolvabilities for Implementation in a Second-Generation Brain-Building Machine BM.
Proceedings of the 4th NASA / DoD Workshop on Evolvable Hardware (EH 2002), 2002

2001
Linear Grouping - A Method for Optimizing 3D Vertex Transformation and Clipping.
J. Graphics, GPU, & Game Tools, 2001


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