Jonas Schild
Orcid: 0000-0002-1931-9359
According to our database1,
Jonas Schild
authored at least 45 papers
between 2009 and 2024.
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Bibliography
2024
Improving Spatial Awareness in Video Mirror-Mediated XR Telementoring through Visual Cues.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
2022
Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Conceptual Design of Emotional and Pain Expressions of a Virtual Patient in a Virtual Reality Training for Paramedics.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
ViTAWiN - Interprofessional Medical Mixed Reality Training for Paramedics and Emergency Nurses.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
Experiencing Age-Related Movement Impairment Through Visual Delegation in VR Can Substitute Haptic Impairments of an Age Simulation Suit.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
Visual Delegate Generalization Frame - Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
ViTAWiN - Developing Multiprofessional Medical Emergency Training with Mixed Reality.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
Estimating the Pose of a Medical Manikin for Haptic Augmentation of a Virtual Patient in Mixed Reality Training.
Proceedings of the ICAT-EGVE2021, 2021
2020
Portals With a Twist: Cable Twist-Free Natural Walking in Room-Scaled Virtual Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Jumphair: Improving Jumping Performance in First-Person Video Games Through Visual Assistance.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Visual Delegates - Enhancing Player Perception by Visually Delegating Player Character Sensation.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
2019
EPICSAVE Lifesaving Decisions - a Collaborative VR Training Game Sketch for Paramedics.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
EPICSAVE - Enhancing vocational training for paramedics with multi-user virtual reality.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018
2017
Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems.
Vis. Comput., 2017
Augmenting Cognitive Processes and Behavior of Intelligent Virtual Agents by Modeling Synthetic Perception.
Proceedings of the on Thematic Workshops of ACM Multimedia 2017, Mountain View, CA, USA, October 23, 2017
Integration of Multi-modal Cues in Synthetic Attention Processes to Drive Virtual Agent Behavior.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017
Comparison of Two Inventory Design Concepts in a Collaborative Virtual Reality Serious Game.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Here's Looking At You Anyway!: How Important is Realistic Gaze Behavior in Co-located Social Virtual Reality Games?
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Detection of modern communication signals using frequency domain morphological filtering.
Proceedings of the 24th European Signal Processing Conference, 2016
2015
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015
Formalizing the potential of stereoscopic 3D user experience in interactive entertainment.
Proceedings of the Stereoscopic Displays and Applications XXVI, 2015
Discrimination of Healthy and Post-partum Subjects using Wavelet Filterbank and Auto-regressive Modelling.
Proceedings of the BIOSIGNALS 2015, 2015
2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012
Designing stereoscopic information visualization for 3D-TV: What can we learn from S3D gaming?
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011
YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010
2009
Proceedings of the 6th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2009
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009