Jonas Auda

Orcid: 0000-0003-1326-1405

According to our database1, Jonas Auda authored at least 33 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Pointing It Out! Comparing Manual Segmentation of 3D Point Clouds between Desktop, Tablet, and Virtual Reality.
Int. J. Hum. Comput. Interact., October, 2024

A Scoping Survey on Cross-reality Systems.
ACM Comput. Surv., April, 2024

Keep the Human in the Loop: Arguments for Human Assistance in the Synthesis of Simulation Data for Robot Training.
Multimodal Technol. Interact., 2024

LeARn at Home: Comparing Augmented Reality and Video Conferencing Remote Tutoring.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024

Workshop on Generative Artificial Intelligence in Interactive Systems: Experiences from the Community.
Proceedings of the Mensch und Computer 2024, 2024

"Computer, Generate!" - Investigating User-Controlled Generation of Immersive Virtual Environments.
Proceedings of the HHAI 2024: Hybrid Human AI Systems for the Social Good, 2024

Look Over Here! Comparing Interaction Methods for User-Assisted Remote Scene Reconstruction.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Opportunities for Novel Interactions with Virtual Realities.
PhD thesis, 2023

The Actuality-Time Continuum: Visualizing Interactions and Transitions Taking Place in Cross-Reality Systems.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
ExplAInable Pixels: Investigating One-Pixel Attacks on Deep Learning Models with Explainable Visualizations.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Give Weight to VR: Manipulating Users' Perception of Weight in Virtual Reality with Electric Muscle Stimulation.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

VRception: Rapid Prototyping of Cross-Reality Systemsin Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

If The Map Fits! Exploring Minimaps as Distractors from Non-Euclidean Spaces in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual Reality.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
Flyables: Haptic Input Devices for Virtual Realityusing Quadcopters.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

I'm in Control! Transferring Object Ownership Between Remote Users with Haptic Props in Virtual Reality.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Understanding Drone Landing on the Human Body.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Stay on Course in VR: Comparing the Precision of Movement between Gamepad, Armswinger, and Treadmill: Kurs halten in VR: Vergleich der Bewegungspräzision von Gamepad, Armswinger und Laufstall.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

Enabling Reusable Haptic Props for Virtual Reality by Hand Displacement.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

VRSketch: Investigating 2D Sketching in Virtual Reality with Different Levels of Hand and Pen Transparency.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Understanding User Identification in Virtual Reality Through Behavioral Biometrics and the Effect of Body Normalization.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
A Design and Application Space for Visualizing User Sessions of Virtual and Mixed Reality Environments.
Proceedings of the 25th International Symposium on Vision, Modeling and Visualization, 2020

EasyEG: A 3D-printable Brain-Computer Interface.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

It Takes Two To Tango: Conflicts Between Users on the Reality-Virtuality Continuum and Their Bystanders.
Proceedings of the International Workshop on Cross-Reality (XR) Interaction co-located with 14th ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2020), 2020

NotiModes: an investigation of notification delay modes and their effects on smartphone users.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

ProxyDrone: Autonomous Drone Landing on the Human Body.
Proceedings of the Interdisciplinary Workshop on Human-Drone Interaction co-located with the 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), 2020

2019
Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
SlidAR: Towards using AR in Education.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Snooze!: investigating the user-defined deferral of mobile notifications.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

LYRA: smart wearable in-flight service assistant.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

Understanding User Preferences towards Rule-based Notification Deferral.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Control, Intervention, or Autonomy? Understanding the Future of Smart Home.
Proceedings of the 6th Workshop on Interacting with Smart Objects co-located with ACM Conference on Human Factors in Computing Systems, 2018

2014
Using eye-tracking to support interaction with layered 3D interfaces on stereoscopic displays.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014


  Loading...