Jon Ram Bruun-Pedersen
Orcid: 0000-0002-9477-7253
According to our database1,
Jon Ram Bruun-Pedersen
authored at least 18 papers
between 2014 and 2023.
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Bibliography
2023
Correction to: Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation.
Virtual Real., March, 2023
Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation.
Virtual Real., March, 2023
2021
System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis.
Frontiers Virtual Real., 2021
Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
2020
Eating together while being apart: A pilot study on the effects of mixed-reality conversations and virtual environments on older eaters' solitary meal experience and food intake.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Older adults eating together in a virtual living room: opportunities and limitations of eating in augmented virtuality.
Proceedings of the 31st European Conference on Cognitive Ergonomics, 2019
The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
Co-creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
2018
A Preliminary Investigation of the Effects of Discrete Virtual Rotation on Cybersickness.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry, 2018
2017
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017
Proceedings of the Music Technology with Swing - 13th International Symposium, 2017
2016
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016
Going Outside While Staying Inside - Exercise Motivation with Immersive vs. Non-immersive Recreational Virtual Environment Augmentation for Older Adult Nursing Home Residents.
Proceedings of the 2016 IEEE International Conference on Healthcare Informatics, 2016
Designing Recreational Virtual Environments for Older Adult Nursing Home Residents: How Nature And Content Matter For Improving Augmented Exercise Experiences.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016
2015
Simulating Nature for Elderly Users - A Design Approach for Recreational Virtual Environments.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015
2014
Augmented Exercise Biking with Virtual Environments for Elderly Users: Considerations on the use of auditory.
Proceedings of the Music Technology meets Philosophy, 2014