Jon Froehlich
Orcid: 0000-0001-8291-3353Affiliations:
- University of Washington, Seattle, Washington, USA
According to our database1,
Jon Froehlich
authored at least 154 papers
between 2004 and 2024.
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Bibliography
2024
Making Urban Art Accessible: Current Art Access Techniques, Design Considerations, and the Role of AI.
CoRR, 2024
LabelAId: Just-in-time AI Interventions for Improving Human Labeling Quality and Domain Knowledge in Crowdsourcing Systems.
CoRR, 2024
Proceedings of the IEEE Visualization and Visual Analytics, 2024
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
CookAR: Affordance Augmentations in Wearable AR to Support Kitchen Tool Interactions for People with Low Vision.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Embodied AR Language Learning Through Everyday Object Interactions: A Demonstration of EARLL.
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Towards AI-Powered AR for Enhancing Sports Playability for People with Low Vision: An Exploration of ARSports.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
"Caption It in an Accessible Way That Is Also Enjoyable": Characterizing User-Driven Captioning Practices on TikTok.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Playing on Hard Mode: Accessibility, Difficulty and Joy in Video Game Adoption for Gamers with Disabilities.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
LabelAId: Just-in-time AI Interventions for Improving Human Labeling Quality and Domain Knowledge in Crowdsourcing Systems.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
"I never realized sidewalks were a big deal": A Case Study of a Community-Driven Sidewalk Accessibility Assessment using Project Sidewalk.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
GazePointAR: A Context-Aware Multimodal Voice Assistant for Pronoun Disambiguation in Wearable Augmented Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Towards Rapid Fabrication of Custom Tactile Surface Indicators for Indoor Navigation.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
RAIS: Towards A Robotic Mapping and Assessment Tool for Indoor Accessibility Using Commodity Hardware.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
Towards Fine-Grained Sidewalk Accessibility Assessment with Deep Learning: Initial Benchmarks and an Open Dataset.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
2023
Handsight: DeCAF & Improved Fisher Vectors to Classify Clothing Color and Texture With a Finger-Mounted Camera.
Adv. Artif. Intell. Mach. Learn., 2023
Towards Designing a Context-Aware Multimodal Voice Assistant for Pronoun Disambiguation: A Demonstration of GazePointAR.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
Towards Real-time Computer Vision and Augmented Reality to Support Low Vision Sports: A Demonstration of ARTennis.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
Accessible Area Mapper for Inclusive and Sustainable Urban Mobility: A Preliminary Investigation of Airborne Point Clouds for Pathway Analysis.
Proceedings of the 1st ACM SIGSPATIAL International Workshop on Sustainable Mobility, 2023
"Easier or Harder, Depending on Who the Hearing Person Is": Codesigning Videoconferencing Tools for Small Groups with Mixed Hearing Status.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
A Large-Scale Mixed-Methods Analysis of Blind and Low-vision Research in ACM and IEEE.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
A Demonstration of RASSAR: Room Accessibility and Safety Scanning in Augmented Reality.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
BusStopCV: A Real-time AI Assistant for Labeling Bus Stop Accessibility Features in Streetscape Imagery.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
2022
A Pilot Study of Sidewalk Equity in Seattle Using Crowdsourced Sidewalk Assessment Data.
CoRR, 2022
Towards Semi-automatic Detection and Localization of Indoor Accessibility Issues using Mobile Depth Scanning and Computer Vision.
CoRR, 2022
Towards Mapping and Assessing Sidewalk Accessibility Across Sociocultural and Geographic Contexts.
CoRR, 2022
Towards Global-Scale Crowd+AI Techniques to Map and Assess Sidewalks for People with Disabilities.
CoRR, 2022
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the SCF '22: Proceedings of the 7th Annual ACM Symposium on Computational Fabrication, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
The Future of Urban Accessibility for People with Disabilities: Data Collection, Analytics, Policy, and Tools.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022
Scaling Crowd+AI Sidewalk Accessibility Assessments: Initial Experiments Examining Label Quality and Cross-city Training on Performance.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022
2021
Social, Environmental, and Technical: Factors at Play in the Current Use and Future Design of Small-Group Captioning.
Proc. ACM Hum. Comput. Interact., 2021
Toward User-Driven Sound Recognizer Personalization with People Who Are d/Deaf or Hard of Hearing.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
What Do We Mean by "Accessibility Research"?: A Literature Survey of Accessibility Papers in CHI and ASSETS from 1994 to 2019.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Experimental Crowd+AI Approaches to Track Accessibility Features in Sidewalk Intersections Over Time.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021
Sidewalk Gallery: An Interactive, Filterable Image Gallery of Over 500, 000 Sidewalk Accessibility Problems.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
Proc. ACM Hum. Comput. Interact., 2020
Proceedings of the ISWC '20: 2020 ACM International Symposium on Wearable Computers, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
HomeSound: An Iterative Field Deployment of an In-Home Sound Awareness System for Deaf or Hard of Hearing Users.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Evaluating Smartwatch-based Sound Feedback for Deaf and Hard-of-hearing Users Across Contexts.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
SoundWatch: Exploring Smartwatch-based Deep Learning Approaches to Support Sound Awareness for Deaf and Hard of Hearing Users.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020
HoloSound: Combining Speech and Sound Identification for Deaf or Hard of Hearing Users on a Head-mounted Display.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020
2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Thermporal: An Easy-To-Deploy Temporal Thermographic Sensor System to Support Residential Energy Audits.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Anchored Audio Sampling: A Seamless Method for Exploring Children's Thoughts During Deployment Studies.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Deaf and Hard-of-hearing Individuals' Preferences for Wearable and Mobile Sound Awareness Technologies.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Deep Learning for Automatically Detecting Sidewalk Accessibility Problems Using Streetscape Imagery.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019
A Multi-Modal Approach for Blind and Visually Impaired Developers to Edit Webpage Designs.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019
PrototypAR: Prototyping and Simulating Complex Systems with Paper Craft and Augmented Reality.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
Prototyping and Simulating Complex Systems with Paper Craft and Augmented Reality: An Initial Investigation.
Proceedings of the Twelfth International Conference on Tangible, 2018
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018
Affordances of Digital, Textile and Living Media for Designing and Learning Biology in K-12 Education.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Scaffolding Authentic Scientific Inquiry Experiences for Early Elementary Learners using Wearable Technology.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Applying Transfer Learning to Recognize Clothing Patterns Using a Finger-Mounted Camera.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
A Feasibility Study of Using Google Street View and Computer Vision to Track the Evolution of Urban Accessibility.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
Interactively Modeling and Visualizing Neighborhood Accessibility at Scale: An Initial Study of Washington DC.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
Towards Accessible Conversations in a Mobile Context for People who are Deaf and Hard of Hearing.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
Exploring Augmented Reality Approaches to Real-Time Captioning: A Preliminary Autoethnographic Study.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
2017
TouchCam: Realtime Recognition of Location-Specific On-Body Gestures to Support Users with Visual Impairments.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017
Designing 3D-Printed Deformation Behaviors Using Spring-Based Structures: An Initial Investigation.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
SqueezaPulse: Adding Interactive Input to Fabricated Objects Using Corrugated Tubes and Air Pulses.
Proceedings of the Tenth International Conference on Tangible, 2017
Proceedings of the 1st Annual ACM Symposium on Computational Fabrication, 2017
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017
Exploring Novice Approaches to Smartphone-based Thermographic Energy Auditing: A Field Study.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Comparing Touchscreen and Mouse Input Performance by People With and Without Upper Body Motor Impairments.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Live Physiological Sensing and Visualization Ecosystems: An Activity Theory Analysis.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Augmented Reality Magnification for Low Vision Users with the Microsoft Hololens and a Finger-Worn Camera.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017
A Pilot Deployment of an Online Tool for Large-Scale Virtual Auditing of Urban Accessibility.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017
Investigating Microinteractions for People with Visual Impairments and the Potential Role of On-Body Interaction.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017
Recognizing Clothing Colors and Visual Textures Using a Finger-Mounted Camera: An Initial Investigation.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017
Evaluating Wrist-Based Haptic Feedback for Non-Visual Target Finding and Path Tracing on a 2D Surface.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017
TacTILE: A Preliminary Toolchain for Creating Accessible Graphics with 3D-Printed Overlays and Auditory Annotations.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017
2016
Evaluating Haptic and Auditory Directional Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras.
ACM Trans. Access. Comput., 2016
Proceedings of the 23rd International Conference on Pattern Recognition, 2016
"That's your heart!": Live Physiological Sensing & Visualization Tools for Life-Relevant & Collaborative STEM Learning.
Proceedings of the Transforming Learning, 2016
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
Evaluating Angular Accuracy of Wrist-based Haptic Directional Guidance for Hand Movement.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016
ReWear: Early Explorations of a Modular Wearable Construction Kit for Young Children.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
The Design of Assistive Location-based Technologies for People with Ambulatory Disabilities: A Formative Study.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
SharedPhys: Live Physiological Sensing, Whole-Body Interaction, and Large-Screen Visualizations to Support Shared Inquiry Experiences.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
Improving Public Transit Accessibility for Blind Riders by Crowdsourcing Bus Stop Landmark Locations with Google Street View: An Extended Analysis.
ACM Trans. Access. Comput., 2015
Characterizing and visualizing physical world accessibility at scale using crowdsourcing, computer vision, and machine learning.
ACM SIGACCESS Access. Comput., 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
"I Like This Shirt": Exploring the Translation of Social Mechanisms in the Virtual World into Physical Experiences.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Understanding the Role of Thermography in Energy Auditing: Current Practices and the Potential for Automated Solutions.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Head-Mounted Display Visualizations to Support Sound Awareness for the Deaf and Hard of Hearing.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
AtmoSPHERE: Representing Space and Movement Using Sand Traces in an Interactive Zen Garden.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Supporting Everyday Activities for Persons with Visual Impairments Through Computer Vision-Augmented Touch.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015
MakerShoe: towards a wearable e-textile construction kit to support creativity, playful making, and self-expression.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
Tohme: detecting curb ramps in google street view using crowdsourcing, computer vision, and machine learning.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014
Towards automated thermal profiling of buildings at scale using unmanned aerial vehicles and 3D-reconstruction.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014
Disasters in personal informatics: the unpublished stories of failure and lessons learned.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014
The Design and Preliminary Evaluation of a Finger-Mounted Camera and Feedback System to Enable Reading of Printed Text for the Blind.
Proceedings of the Computer Vision - ECCV 2014 Workshops, 2014
Social fabric fitness: the design and evaluation of wearable E-textile displays to support group running.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Individuals among commuters: Building personalised transport information services from fare collection systems.
Pervasive Mob. Comput., 2013
An Initial Study of Automatic Curb Ramp Detection with Crowdsourced Verification Using Google Street View Images.
Proceedings of the Human Computation and Crowdsourcing: Works in Progress and Demonstration Abstracts, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Mind the theoretical gap: interpreting, using, and developing behavioral theory in HCI research.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Combining crowdsourcing and google street view to identify street-level accessibility problems.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Bear-with-me: an embodied prototype to explore tangible two-way exchanges of emotional language.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Age-related differences in performance with touchscreens compared to traditional mouse input.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Surveying the accessibility of touchscreen games for persons with motor impairments: a preliminary analysis.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013
Improving public transit accessibility for blind riders by crowdsourcing bus stop landmark locations with Google street view.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013
Exploring early designs for teaching anatomy and physiology to children using wearable e-textiles.
Proceedings of the Interaction Design and Children 2013, 2013
2012
Disaggregated water sensing from a single, pressure-based sensor: An extended analysis of HydroSense using staged experiments.
Pervasive Mob. Comput., 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
The design and evaluation of prototype eco-feedback displays for fixture-level water usage data.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
A feasibility study of crowdsourcing and google street view to determine sidewalk accessibility.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012
2011
ACM Trans. Access. Comput., 2011
IEEE Pervasive Comput., 2011
A Longitudinal Study of Pressure Sensing to Infer Real-World Water Usage Events in the Home.
Proceedings of the Pervasive Computing - 9th International Conference, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the Pervasive Computing, 8th International Conference, 2010
Proceedings of the ICDM 2010, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Mobile Living Labs 09: Methods and Tools for Evaluation in the Wild: http://mll09.novay.nl.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009
Proceedings of the IJCAI 2009, 2009
HydroSense: infrastructure-mediated single-point sensing of whole-home water activity.
Proceedings of the UbiComp 2009: Ubiquitous Computing, 2009
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Using wearable sensors and real time inference to understand human recall of routine activities.
Proceedings of the UbiComp 2008: Ubiquitous Computing, 10th International Conference, 2008
Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays.
Proceedings of the UbiComp 2008: Ubiquitous Computing, 10th International Conference, 2008
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Int. J. Hum. Comput. Interact., 2007
MyExperience: a system for <i>in situ</i> tracing and capturing of user feedback on mobile phones.
Proceedings of the 5th International Conference on Mobile Systems, 2007
Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, 2007
2006
Proceedings of the Seventh IEEE Workshop on Mobile Computing Systems & Applications, 2006
Voting with Your Feet: An Investigative Study of the Relationship Between Place Visit Behavior and Preference.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006
2005
Proceedings of the 2005 International ACM SIGGROUP Conference on Supporting Group Work, 2005
2004
Unifying Artifacts and Activities in a Visual Tool for Distributed Software Development Teams.
Proceedings of the 26th International Conference on Software Engineering (ICSE 2004), 2004