John Rieman

According to our database1, John Rieman authored at least 15 papers between 1990 and 1996.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

1996
A Field Study of Exploratory Learning Strategies.
ACM Trans. Comput. Hum. Interact., 1996

A dual-space model of iteratively deepening exploratory learning.
Int. J. Hum. Comput. Stud., 1996

1995
Usability evaluation with the cognitive walkthrough.
Proceedings of the Human Factors in Computing Systems, 1995

A model of optimal exploration and decision making in novel interfaces.
Proceedings of the Human Factors in Computing Systems, 1995

1994
Using the Programming Walkthrough to Aid in Programming Language Design.
Softw. Pract. Exp., 1994

"Why is a raven like a writing desk?": lessons in interface consistency and analogical reasoning from two cognitive architectures.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
Natural Training Wheels: Learning and Transfer Between Two Versions of a Computer Application.
Proceedings of the Human Computer Interaction, Vienna Conference, 1993

The diary study: a workplace-oriented research tool to guide laboratory efforts.
Proceedings of the Human-Computer Interaction, 1993

1992
Cognitive Walkthroughs: A Method for Theory-Based Evaluation of User Interfaces.
Int. J. Man Mach. Stud., 1992

Addressing the psychology of programming in programming language design.
Proceedings of the 4th Annual Workshop of the Psychology of Programming Interest Group, 1992

A visit to a very small database: lessons from managing the review of papers submitted for CHI'91.
Proceedings of the Conference on Human Factors in Computing Systems, 1992

1991
Problem-Centered Design for Expressiveness and Facility in a Graphical Programming System.
Hum. Comput. Interact., 1991

An automated cognitive walkthrough.
Proceedings of the Conference on Human Factors in Computing Systems, 1991

Usability testing of a graphical programming system: things we missed in a programming walkthrough.
Proceedings of the Conference on Human Factors in Computing Systems, 1991

1990
Testing a walkthrough methodology for theory-based design of walk-up-and-use interfaces.
Proceedings of the Conference on Human Factors in Computing Systems, 1990


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