John Quarles
Orcid: 0000-0002-4790-167XAffiliations:
- University of Texas at San Antonio, TX, USA
According to our database1,
John Quarles
authored at least 92 papers
between 2005 and 2024.
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Bibliography
2024
Multimodal Feedback Methods for Advancing the Accessibility of Immersive Virtual Reality for People With Balance Impairments Due to Multiple Sclerosis.
IEEE Trans. Vis. Comput. Graph., November, 2024
SmoothRide: A Versatile Solution to Combat Cybersickness in Elevation-Altering Environments.
IEEE Trans. Vis. Comput. Graph., November, 2024
Investigating Personalization Techniques for Improved Cybersickness Prediction in Virtual Reality Environments.
IEEE Trans. Vis. Comput. Graph., May, 2024
Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR.
CoRR, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Visual Cues for a Steadier You: Visual Feedback Methods Improved Standing Balance in Virtual Reality for People with Balance Impairments.
IEEE Trans. Vis. Comput. Graph., November, 2023
Reduction of cybersickness in head mounted displays use: A systematic review and taxonomy of current strategies.
Frontiers Virtual Real., March, 2023
IEEE Trans. Vis. Comput. Graph., 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
You Make Me Sick! The Effect of Stairs on Presence, Cybersickness, and Perception of Embodied Conversational Agents.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Virtual Functional Mobility Assessment: A Pilot Study in People with Parkinson's Disease.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Auditory, Vibrotactile, or Visual? Investigating the Effective Feedback Modalities to Improve Standing Balance in Immersive Virtual Reality for People with Balance Impairments Due to Type 2 Diabetes.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
The Eyes Have It: Visual Feedback Methods to Make Walking in Immersive Virtual Reality More Accessible for People With Mobility Impairments While Utilizing Head-Mounted Displays.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
2022
A Wheelchair Locomotion Interface in a VR Disability Simulation Reduces Implicit Bias.
IEEE Trans. Vis. Comput. Graph., 2022
CoRR, 2022
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
You're in for a Bumpy Ride! Uneven Terrain Increases Cybersickness While Navigating with Head Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
BRDF-based Irradiance Image Estimation to Remove Radiometric Differences for Stereo Matching.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Use of Scaling to Improve Reach in Virtual Reality for People with Parkinson's Disease.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Towards Forecasting the Onset of Cybersickness by Fusing Physiological, Head-tracking and Eye-tracking with Multimodal Deep Fusion Network.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
PMPNet: Pixel Movement Prediction Network for Monocular Depth Estimation in Dynamic Scenes.
Proceedings of the 26th International Conference on Pattern Recognition, 2022
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
VR Sickness Prediction from Integrated HMD's Sensors using Multimodal Deep Fusion Network.
CoRR, 2021
IEEE Computer Graphics and Applications, 2021
CyberSense: A Closed-Loop Framework to Detect Cybersickness Severity and Adaptively apply Reduction Techniques.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Cybersickness Prediction from Integrated HMD's Sensors: A Multimodal Deep Fusion Approach using Eye-tracking and Head-tracking Data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
2020
Frontiers Virtual Real., 2020
Automatic Detection of Cybersickness from Physiological Signal in a Virtual Roller Coaster Simulation.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Automatic Detection and Prediction of Cybersickness Severity using Deep Neural Networks from user's Physiological Signals.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the 32nd IEEE International Conference on Tools with Artificial Intelligence, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
The Usability of the Microsoft HoloLens for an Augmented Reality Game to Teach Elementary School Children.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Generating EEG signals of an RSVP Experiment by a Class Conditioned Wasserstein Generative Adversarial Network.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019
A Semi-Supervised Wasserstein Generative Adversarial Network for Classifying Driving Fatigue from EEG signals.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019
Energy-Oriented Designs of an Augmented-Reality Application on a VUZIX Blade Smart Glass.
Proceedings of the Tenth International Green and Sustainable Computing Conference, 2019
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
2018
The Impact of a Location-Sensing Electronic Health Record on Clinician Efficiency and Accuracy: A Pilot Simulation Study.
Appl. Clin. Inform., 2018
"Virtual ability simulation" to boost rehabilitation exercise performance and confidence for people with disability.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Towards Joint Attention Training for Children with ASD - a VR Game Approach and Eye Gaze Exploration.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Investigating the Reason for Increased Postural Instability in Virtual Reality for Persons with Balance Impairments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Cybersickness-Provoking Virtual Reality Alters Brain Signals of Persons with Multiple Sclerosis.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
2017
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Virtual humans for temperature visualization in a tangible augmented reality educational game.
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Head Tracking Latency in Virtual Environments Revisited: Do Users with Multiple Sclerosis Notice Latency Less?
IEEE Trans. Vis. Comput. Graph., 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Mobility impaired users respond differently than healthy users in virtual environments.
Comput. Animat. Virtual Worlds, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
"I Built It!" - Exploring the effects of customizable virtual humans on adolescents with ASD.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015
2014
A unique way to increase presence of mobility impaired users - Increasing confidence in balance.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014
The Effects of Avatars on Presence in Virtual Environments for Persons with Mobility Impairments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014
Usability issues with 3D user interfaces for adolescents with high functioning autism.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Virtual Real., 2013
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013
How Does Usability Impact Motivation in Augmented Reality Serious Games for Education?
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013
The effects of VEs on mobility impaired users: presence, gait, and physiological response.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
Latency and avatars in virtual environments and the effects on gait for persons with mobility impairments.
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Background Motion, Clutter, and the Impact on Virtual Object Motion Perception in Augmented Reality.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013
2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
2011
Proceedings of the 19th IEEE International Conference on Program Comprehension, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
2010
A mixed reality approach for interactively blending dynamic models with corresponding physical phenomena.
ACM Trans. Model. Comput. Simul., 2010
2009
2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
2005
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005