John O'Shea
According to our database1,
John O'Shea
authored at least 11 papers
between 2011 and 2024.
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Bibliography
2024
Paleo-Games: Using AI and Gamification to Generate an Unguided Tour of an Open World Virtual Environment for STEM Education.
Proceedings of the Artificial Intelligence in HCI, 2024
2023
Incorporating the Dynamics of Climate Change into the Deep Dive Virtual Reality Underwater Site Prediction System.
Proceedings of the Artificial Intelligence in HCI, 2023
2022
Proceedings of the Fourth International Conference on Transdisciplinary AI, 2022
Using Cooperative Multi-agent Systems to Support the Generation of Student Learning Profiles in the Deep Dive Land Bridge System.
Proceedings of the HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games, 2022
2021
DeepDive: The Use of Virtual Worlds to Create an Ethnography of an Ancient Civilization.
Proceedings of the HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture, 2021
2020
Deepdive: Using AI, Machine Learning, and Virtual Reality to Explore Ancient Submerged Civilizations.
Proceedings of the Third International Conference on Artificial Intelligence for Industries, 2020
2017
Proceedings of the Optical Fiber Communications Conference and Exhibition, 2017
2014
Using agent-based modeling and cultural algorithms to predict the location of submerged ancient occupational sites.
AI Matters, 2014
2013
Int. J. Swarm Intell. Res., 2013
2011
Proceedings of the Complex Adaptive Systems 2011 Conference, 2011
Learning group behavior in games: Using Cultural Algorithms: The land bridge game engine example.
Proceedings of the 2011 IEEE Symposium on Swarm Intelligence, 2011