John J. Rieser
According to our database1,
John J. Rieser
authored at least 30 papers
between 2000 and 2020.
Collaborative distances:
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Bibliography
2020
Encoding Height: Egocentric Spatial Memory of Adults and Teens in a Virtual Stairwell.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020
2019
Interpersonal Affordances and Social Dynamics in Collaborative Immersive Virtual Environments: Passing Together Through Apertures.
IEEE Trans. Vis. Comput. Graph., 2019
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019
2018
Locomotive Recalibration and Prism Adaptation of Children and Teens in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2018
2017
A comparison of methods for navigation and wayfinding in large virtual environments using walking.
Proceedings of the 2017 IEEE Virtual Reality, 2017
2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
2015
Affordance Judgments in HMD-Based Virtual Environments: Stepping over a Pole and Stepping off a Ledge.
ACM Trans. Appl. Percept., 2015
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015
2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Stepping over and ducking under: the influence of an avatar on locomotion in an HMD-based immersive virtual environment.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012
2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011
Using endpoints to judge alterations in self-produced trajectories in an immersive virtual environment.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011
Egocentric distance perception in real and HMD-based virtual environments: the effect of limited scanning method.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011
2010
A system for exploring large virtual environments that combines scaled translational gain and interventions.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
2009
Auditory self-motion simulation is facilitated by haptic and vibrational cues suggesting the possibility of actual motion.
ACM Trans. Appl. Percept., 2009
2008
Auditory self-motion illusions ("circular vection") can be facilitated by vibrations and the potential for actual motion.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008
2007
Functional similarities in spatial representations between real and virtual environments.
ACM Trans. Appl. Percept., 2007
Calibration of locomotion resulting from visual motion in a treadmill-based virtual environment.
ACM Trans. Appl. Percept., 2007
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007
2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006
2004
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004
2000
Proceedings of the 11th IEEE Visualization Conference, 2000