John J. Dudley

Orcid: 0000-0001-6692-4853

Affiliations:
  • University of Cambridge, UK


According to our database1, John J. Dudley authored at least 38 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Awards

IEEE Fellow

IEEE Fellow 2011, "For contributions to ultrafast optics and supercontinuum generation in photonic crystal fiber".

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Cooperative Multi-Objective Bayesian Design Optimization.
ACM Trans. Interact. Intell. Syst., June, 2024

Hold Tight: Identifying Behavioral Patterns During Prolonged Work in VR Through Video Analysis.
IEEE Trans. Vis. Comput. Graph., May, 2024

Working in Extended Reality in the Wild: Worker and Bystander Experiences of XR Virtual Displays in Real-World Settings.
CoRR, 2024

An Online Survey Assessing the Accessibility Barriers Encountered by Users of Virtual and Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

SkiMR: Dwell-free Eye Typing in Mixed Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Working with XR in Public: Effects on Users and Bystanders.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse.
Virtual Real., December, 2023

HotGestures: Complementing Command Selection and Use with Delimiter-Free Gesture-Based Shortcuts in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2023

Fast and Robust Mid-Air Gesture Typing for AR Headsets using 3D Trajectory Decoding.
IEEE Trans. Vis. Comput. Graph., November, 2023

Evaluating the Performance of Hand-Based Probabilistic Text Input Methods on a Mid-Air Virtual Qwerty Keyboard.
IEEE Trans. Vis. Comput. Graph., November, 2023

Interaction Design With Multi-Objective Bayesian Optimization.
IEEE Pervasive Comput., 2023

Promptor: A Conversational and Autonomous Prompt Generation Agent for Intelligent Text Entry Techniques.
CoRR, 2023

Encode-Store-Retrieve: Enhancing Memory Augmentation through Language-Encoded Egocentric Perception.
CoRR, 2023

Swarm Manipulation in Virtual Reality.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Video Analysis of Behavioral Patterns During Prolonged Work in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
Gesture Spotter: A Rapid Prototyping Tool for Key Gesture Spotting in Virtual and Augmented Reality Applications.
IEEE Trans. Vis. Comput. Graph., 2022

Quantifying the Effects of Working in VR for One Week.
IEEE Trans. Vis. Comput. Graph., 2022

Understanding user performance of acquiring targets with motion-in-depth in virtual reality.
Int. J. Hum. Comput. Stud., 2022

KWickChat: A Multi-Turn Dialogue System for AAC Using Context-Aware Sentence Generation by Bag-of-Keywords.
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22, 2022

Efficient Special Character Entry on a Virtual Keyboard by Hand Gesture-Based Mode Switching.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Personalization of a Mid-Air Gesture Keyboard using Multi-Objective Bayesian Optimization.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

An Evaluation of Caret Navigation Methods for Text Editing in Augmented Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Complex Interaction as Emergent Behaviour: Simulating Mid-Air Virtual Keyboard Typing using Reinforcement Learning.
IEEE Trans. Vis. Comput. Graph., 2021

Simulating Realistic Human Motion Trajectories of Mid-Air Gesture Typing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

The Imaginative Generative Adversarial Network: Automatic Data Augmentation for Dynamic Skeleton-Based Hand Gesture and Human Action Recognition.
Proceedings of the 16th IEEE International Conference on Automatic Face and Gesture Recognition, 2021

Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Gesture Knitter: A Hand Gesture Design Tool for Head-Mounted Mixed Reality Applications.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Crowdsourcing Design Guidance for Contextual Adaptation of Text Content in Augmented Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Probabilistic user interface design for virtual and augmented reality applications.
PhD thesis, 2020

2019
Performance Envelopes of Virtual Keyboard Text Input Strategies in Virtual Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Crowdsourcing Interface Feature Design with Bayesian Optimization.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Fast and Precise Touch-Based Text Entry for Head-Mounted Augmented Reality with Variable Occlusion.
ACM Trans. Comput. Hum. Interact., 2018

A Review of User Interface Design for Interactive Machine Learning.
ACM Trans. Interact. Intell. Syst., 2018

Performance Envelopes of in-Air Direct and Smartwatch Indirect Control for Head-Mounted Augmented Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Bare-Handed 3D Drawing in Augmented Reality.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2013
Why the mining industry needs a reference architecture for automation initiatives.
Proceedings of the 2013 IEEE/ASME International Conference on Advanced Intelligent Mechatronics, 2013


  Loading...