John Edison Muñoz
Orcid: 0000-0002-6161-9443
According to our database1,
John Edison Muñoz
authored at least 43 papers
between 2013 and 2024.
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Bibliography
2024
Exploratory Analysis of Game Metrics of a Multi-Session Study of a Virtual Reality Exergame for Stroke Rehabilitation.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
2023
Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG.
Virtual Real., March, 2023
Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults.
Proceedings of the Everyday Virtual and Augmented Reality, 2023
Proceedings of the International Conference on Human-Agent Interaction, 2023
2022
Excite-O-Meter: an Open-Source Unity Plugin to Analyze Heart Activity and Movement Trajectories in Custom VR Environments.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the Serious Games - Joint International Conference, 2022
Proceedings of the Social Robots in Social Institutions, 2022
Proceedings of the Handbook on Socially Interactive Agents:20 years of Research on Embodied Conversational Agents, 2022
2021
Effects of prolonged multidimensional fitness training with exergames on the physical exertion levels of older adults.
Vis. Comput., 2021
Robo Ludens: A Game Design Taxonomy for Multiplayer Games Using Socially Interactive Robots.
ACM Trans. Hum. Robot Interact., 2021
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021
Proceedings of the Adaptive Instructional Systems. Design and Evaluation, 2021
Exploring Coordination Patterns in VR-Based Rehabilitation for Stroke Using the Kinect Sensor.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021
Proceedings of the IDC '21: Interaction Design and Children, 2021
Designing Games for and with Children. Co-design Methodologies for playful activities using AR/VR and Social Agents.
Proceedings of the IDC '21: Interaction Design and Children, 2021
2020
HRI Physio Lib: A Software Framework to Support the Integration of Physiological Adaptation in HRI.
Proceedings of the Social Robotics - 12th International Conference, 2020
Multidisciplinary Iterative Design of Exergames (MIDE): A Framework for Supporting the Design, Development, and Evaluation of Exergames for Health.
Proceedings of the HCI in Games, 2020
2019
Embodying the homunculus in virtual reality: creating an interactive laboratory procedure for brain mapping and visualization.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019
Implementation of Mobile-Based Real-Time Heart Rate Variability Detection for Personalized Healthcare.
Proceedings of the 2019 International Conference on Data Mining Workshops, 2019
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019
Open-Source Physiological Computing Framework using Heart Rate Variability in Mobile Virtual Reality Applications.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
Kinematically Adaptive Exergames: Personalizing Exercise Therapy Through Closed-Loop Systems.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
2018
PhysioLab - a multivariate physiological computing toolbox for ECG, EMG and EDA signals: a case of study of cardiorespiratory fitness assessment in the elderly population.
Multim. Tools Appl., 2018
Dynamic Systems Theory in Human Movement Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older Adults.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Integrating Biocybernetic Adaptation in Virtual Reality Training Concentration and Calmness in Target Shooting.
Proceedings of the Physiological Computing Systems, 2018
From Body Tracking Interaction in Floor Projection Displays to Elderly Cardiorespiratory Training Through Exergaming.
Proceedings of the Physiological Computing Systems, 2018
Design of an Integrative System for Configurable Exergames Targeting the Senior Population.
Proceedings of the Human Systems Engineering and Design, 2018
Closing the Loop in Exergaming - Health Benefits of Biocybernetic Adaptation in Senior Adults.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
2017
The Biocybernetic Loop Engine: An Integrated Tool for Creating Physiologically Adaptive Videogames.
Proceedings of the 4th International Conference on Physiological Computing Systems (PhyCS 2017), 2017
Muscle fatigue detection through wearable sensors: a comparative study using the myo armband.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
Heart Rate Variability in Exergaming - Feasibility and Benefits of Physiological Adaptation for Cardiorespiratory Training in Older Adults by Means of Smartwatches.
Proceedings of the 5th International Congress on Sport Sciences Research and Technology Support, 2017
2016
Modulation of Physiological Responses and Activity Levels during Exergame Experiences.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
Space Connection - A Multiplayer Collaborative Biofeedback Game to Promote Empathy in Teenagers: A Feasibility Study.
Proceedings of the 3rd International Conference on Physiological Computing Systems (PhyCS 2016), 2016
Proceedings of the 18th IEEE International Conference on e-Health Networking, 2016
Proceedings of the 18th IEEE International Conference on e-Health Networking, 2016
2015
Visualization of multivariate physiological data for cardiorespiratory fitness assessment through ECG (R-peak) analysis.
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015
2014
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014
Proceedings of the IEEE Global Humanitarian Technology Conference, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Proceedings of the Games for Health, 2013