John Downs

According to our database1, John Downs authored at least 21 papers between 1990 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Uncovering the Honeypot Effect: How Audiences Engage with Public Interactive Systems.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Everybody Dance Now: Tensions between Participation and Performance in Interactive Public Installations.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Differentiated Participation in Social Videogaming.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Player Identity Dissonance and Voice Interaction in Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Reciprocal Habituation: A Study of Older People and the Kinect.
ACM Trans. Comput. Hum. Interact., 2014

Paradigms of games research in HCI: a review of 10 years of research at CHI.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Audience experience in social videogaming: effects of turn expectation and game physicality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

A small space for playful messaging in the workplace: designing and deploying Picco.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Measuring audience experience in social videogaming.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Paraplay: Exploring Playfulness Around Physical Console Gaming.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Older adults as digital content producers.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Actively engaging older adults in the development and evaluation of tablet technology.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Ambient awareness of build status in collocated software teams.
Proceedings of the 34th International Conference on Software Engineering, 2012

2011
The Crowd in the Cloud: Moving Beyond Traditional Boundaries for Large Scale Experiences in the Cloud.
Proceedings of the Twelfth Australasian User Interface Conference, 2011

2010
Status Communication in Agile Software Teams: A Case Study.
Proceedings of the Fifth International Conference on Software Engineering Advances, 2010

2009
Evaluating non-interactive domestic situated SMS messaging.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
The Use of Digital Photo Frames as Situated Messaging Appliances.
Proceedings of the Computer-Mediated Social Networking, 2008

1995
A triplane video-based experimental system for studying axisymmetrically inflated biomembranes.
IEEE Trans. Biomed. Eng., 1995

1991
Servo-controlled indenter for determining the transverse stiffness of ventricular muscle.
IEEE Trans. Biomed. Eng., 1991

1990
An improved video-based computer tracking systems for soft biomaterials testing.
IEEE Trans. Biomed. Eng., 1990


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