Johannes Konert
Orcid: 0000-0003-0022-535X
According to our database1,
Johannes Konert
authored at least 33 papers
between 2011 and 2024.
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Bibliography
2024
Enhancing Parallel Programming Education with High-Performance Clusters Utilizing Performance Analysis.
Proceedings of the DELFI 2024, 2024
2022
Erstellung eines NLP-basierten Editors mit Qualitätsindikatoren und Änderungsvorschlägen für Kompetenzbeschreibungen.
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022
Workshop Kompetenzen Digital: Modellierung, Erfassung, Katalogisierung, Verarbeitung und Zertifizierung.
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022
2019
Semantic Competency Directory for Constructive Alignment in Digital Learning Designs and Systems.
Proceedings of the Emerging Technologies for Education - 4th International Symposium, 2019
Proceedings of the DeLFI 2019, 2019
Group Formation in the Digital Age: Relevant Characteristics, Their Diagnosis, and Combination for Productive Collaboration.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
2018
Designing a Collaborative Learning Hub for Virtual Mobility Skills - Insights from the European Project Open Virtual Mobility.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018
2017
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017
Eine extravertierte und eine gewissenhafte Person in jeder Lerngruppe! Effekte der Verteilung von Persönlichkeitsmerkmalen auf Zufriedenheit und Lernergebnis.
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017
2016
PeerLA - Assistant for Individual Learning Goals and Self-Regulation Competency Improvement in Online Learning Scenarios.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
MoodlePeers: Factors Relevant in Learning Group Formation for Improved Learning Outcomes, Satisfaction and Commitment in E-Learning Scenarios Using GroupAL.
Proceedings of the Adaptive and Adaptable Learning, 2016
MoodlePeers: Automatisierte Lerngruppenbildung auf Grundlage psychologischer Merkmalsausprägungen in E-Learning-Systemen.
Proceedings of the DeLFI 2016, 2016
2015
Modellierung der Kompetenzen Lernender: Explizite und implizite Kompetenzerfassung in einer Lernumgebung für Servicetechniker.
Proceedings of the DeLFI 2015, 2015
Proceedings of the Entertainment Computing and Serious Games, 2015
Proceedings of the Entertainment Computing and Serious Games, 2015
2014
Social Serious Games: Wie Social Media den Wissensaustausch in Lernspielen unterstützen.
Prax. Inf.verarb. Kommun., 2014
Erstellung, Steuerung und Evaluation von Serious Games - Authoring, Control and Evaluation of Serious Games.
Inform. Spektrum, 2014
Modeling the Player: Predictability of the Models of Bartle and Kolb Based on NEO-FFI (Big5) and the Implications for Game Based Learning.
Int. J. Game Based Learn., 2014
GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien / GroupAL: an algorithm for group formation and quality evaluation of learning groups in e-learning scenarios.
i-com, 2014
Proceedings of the Games for Training, Education, Health and Sports, 2014
Proceedings of the Open Learning and Teaching in Educational Communities, 2014
2013
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013
GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien mittels n-dimensionaler Gütekriterien.
Proceedings of the DeLFI 2013, 2013
2012
J. Educ. Technol. Soc., 2012
Supervising Knowledge Sharing in the Classroom: Supporting Teachers' Individual Diagnosis and Instruction in a Peer Education Scenario.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Towards a Social Game Interaction Taxonomy - A Social Gaming Approach towards Peer Knowledge Sharing and Participation in Serious Games.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012
Proceedings of the 21st Century Learning for 21st Century Skills, 2012
2011
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011
Knowledge Sharing in the Classroom: A Social Network Approach for Diagnostic Assessment and Learning Together.
Proceedings of the ICALT 2011, 2011