Johannes Harms

According to our database1, Johannes Harms authored at least 10 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Links

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Bibliography

2024
User Personas for a "Better Design" of Nation-Wide EHRs Based on Thorough Expert Evaluation and Field Analysis: Modeling Users as Individuals Plus Family Members for an Enhanced Mapping of Healthcare Situations.
Proceedings of the dHealth 2024, 2024

2018
SQT: A tool for the automated measurement of respondent behaviour and response quality in health-related gamified online surveys.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

2016
Your browser is the controller: advanced web-based smartphone remote controls for public screens.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

2015
Woody: a location-based smartphone game to increase children's outdoor activities in urban environments.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Navigation in Long Forms on Smartphones: Scrolling Worse than Tabs, Menus, and Collapsible Fieldsets.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Gamification of Online Surveys: Design Process, Case Study, and Evaluation.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Low-Cost Gamification of Online Surveys: Improving the User Experience through Achievement Badges.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Gamification of online surveys: conceptual foundations and a design process based on the MDA framework.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Design space for focus+context navigation in web forms.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014

2013
Research Goals for Evolving the 'Form' User Interface Metaphor towards More Interactivity.
Proceedings of the Human Factors in Computing and Informatics, 2013


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