Johannes Breuer

Orcid: 0000-0001-5906-7873

According to our database1, Johannes Breuer authored at least 16 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Privacy Is Dead, Long Live Privacy!: Two Diverging Perspectives on Current Issues Related to Privacy.
J. Media Psychol. Theor. Methods Appl., 2023

2022
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players.
IEEE Trans. Games, 2022

The overstated generational gap in online news use? A consolidated infrastructural perspective.
New Media Soc., 2022

Sharing social media data: The role of past experiences, attitudes, norms, and perceived behavioral control.
Frontiers Big Data, 2022

2021
From cognitive overload to digital detox: Psychological implications of telework during the COVID-19 pandemic.
Comput. Hum. Behav., 2021

2020
RefCurv: A software for the construction of pediatric reference curves.
Softw. Impacts, 2020

The practical and ethical challenges in acquiring and sharing digital trace data: Negotiating public-private partnerships.
New Media Soc., 2020

Estimation of left ventricular stroke work based on a large cohort of healthy children.
Comput. Biol. Medicine, 2020

2019
The Relationship Between Networking, <i>LinkedIn</i> Use, and Retrieving Informational Benefits.
Cyberpsychology Behav. Soc. Netw., 2019

2017
The Relationship Between Use of Social Network Sites, Online Social Support, and Well-Being.
J. Media Psychol. Theor. Methods Appl., 2017

"Drive the Lane; Together, Hard!".
J. Media Psychol. Theor. Methods Appl., 2017

2015
Sexist Games=Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes.
Cyberpsychology Behav. Soc. Netw., 2015

2014
Tunnel Vision or Desensitization?
J. Media Psychol. Theor. Methods Appl., 2014

2012
Nick Dyer-Witheford and Greig de Peuter, <i>Games of empire: Global capitalism and video games</i>.
New Media Soc., 2012

2011
(In)formative play: the effects of digital games on creativity and problem-solving skills.
Proceedings of the Foundations of Digital Games, 2011

In the army now - Narrative elements and realism in military first-person shooters.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011


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