Johannes Behr

Orcid: 0000-0002-1569-7870

According to our database1, Johannes Behr authored at least 53 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2024
Convergence of IoT, 3D & XR: Creating the Industrial Metaverse Through Live Factory Visualisation.
Proceedings of the 29th International ACM Conference on 3D Web Technology, 2024

2023
Building 3D Web Interoperability for the Metaverse.
Proceedings of the 28th International ACM Conference on 3D Web Technology, 2023

2022
Industrial Use Cases: 3D Connectivity for Digital Twins: Decoupling 3D data utilization from delivery and file formats on an infrastructure level.
Proceedings of the 27th International Conference on 3D Web Technology, 2022

2018
Non-invasive 3D data access for PLM work flows: web-based integration of 3D data visualization with PLM work flows on a service level.
Proceedings of the 23rd International ACM Conference on 3D Web Technology, 2018

MoST: a 3D web architectural style for hybrid model data.
Proceedings of the 23rd International ACM Conference on 3D Web Technology, 2018

2017
Efficient compression for server-side G-buffer streaming in web applications.
Proceedings of the 22nd International Conference on 3D Web Technology, 2017

2016
A plant engineering "digital rosetta stone": towards data-centric multidimensional CAD web portal.
Proceedings of the 21st International Conference on Web3D Technology, 2016

2015
webVis/instant3DHub: visual computing as a service infrastructure to deliver adaptive, secure and scalable user centric data visualisation.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

Web-Based Delivery of 3D Mesh Data.
Proceedings of the Digital Representations of the Real World, 2015

2014
Enhancing the plant layout design process using X3DOM and a scalable web3D service architecture.
Proceedings of the 19th International Conference on Web3D Technology, 2014

SRC - a streamable format for generalized web-based 3D data transmission.
Proceedings of the 19th International Conference on Web3D Technology, 2014

2013
Extending a distributed virtual reality system with exchangeable rendering back-ends - Techniques, applications, experiences.
Vis. Comput., 2013

Filtering noise in progressive stochastic ray tracing - Four optimizations to improve speed and robustness.
Vis. Comput., 2013

The POP Buffer: Rapid Progressive Clustering by Geometry Quantization.
Comput. Graph. Forum, 2013

Fast, Progressive Loading of Binary-Encoded Declarative-3D Web Content.
IEEE Computer Graphics and Applications, 2013

Declarative integration of interactive 3D graphics into the world-wide web: principles, current approaches, and research agenda.
Proceedings of the 18th International Conference on Web3D Technology, 2013

VCoRE: a web resource oriented architecture for efficient data exchange.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Fast and Efficient Vertex Data Representations for the Web.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

2012
Practical Noise Reduction for Progressive Stochastic Ray Tracing with Perceptual Control.
IEEE Computer Graphics and Applications, 2012

Declarative (X)3D in HTML5.
Proceedings of the 1st International Workshop on Declarative 3D for the Web Architecture (Dec3D2012 at WWW2012), 2012

Declarative 3D Approaches for Distributed Web-based Scientific Visualization Services.
Proceedings of the 1st International Workshop on Declarative 3D for the Web Architecture (Dec3D2012 at WWW2012), 2012

CommonSurfaceShader revisited: improvements and experiences.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Virtual heritage to go.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Using images and explicit binary container for efficient and incremental delivery of declarative 3D scenes on the web.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

A System Architecture for Flexible Rendering Back-ends in Distributed Virtual Reality Applications.
Proceedings of the 2012 International Conference on Cyberworlds, 2012

2011
CommonVolumeShader: simple and portable specification of volumetric light transport in X3D.
Proceedings of the 3D Technologies for the World Wide Web, 2011

Dynamic and interactive aspects of X3DOM.
Proceedings of the 3D Technologies for the World Wide Web, 2011

Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

An Error Bound for Decoupled Visibility with Application to Relighting.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
A modern declarative surface shader for X3D.
Proceedings of the 3D technologies for the World Wide Web, 2010

Storyboarding and pre-visualization with X3D.
Proceedings of the 3D technologies for the World Wide Web, 2010

A scalable architecture for the HTML5/X3D integration model X3DOM.
Proceedings of the 3D technologies for the World Wide Web, 2010

2009
Towards a new camera model for X3D.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009

GPU-based real-time on-surface droplet flow in X3D.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009

X3DOM: a DOM-based HTML5/X3D integration model.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009

Knowledge at Your Fingertips - Multi-touch Interaction for GIS and Architectural Design Review Applications.
Proceedings of the GRAPP 2009, 2009

2008
Future Standards for Immersive VR: Report on the IEEE Virtual Reality 2007 Workshop.
IEEE Computer Graphics and Applications, 2008

Adapting X3D for multi-touch environments.
Proceedings of the Proceeding of the 13th International Conference on 3D Web Technology, 2008

Extending H-anim and X3D for advanced animation control.
Proceedings of the Proceeding of the 13th International Conference on 3D Web Technology, 2008

Class notes: don't be a WIMP: (http: //www.not-for-wimps.org).
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Enhancing X3D for advanced MR appliances.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007

Workshop 1: The Future Standards for Immersive VR.
Proceedings of the IEEE Virtual Reality Conference, 2007

2005
Avalon: ein skalierbares Rahmensystem für dynamische Mixed-Reality-Anwendungen.
PhD thesis, 2005

An Improved Adjacency Data Structure for Fast Triangle Stripping.
J. Graph. Tools, 2005

2004
Utilizing X3D for immersive environments.
Proceedings of the Proceeding of the Ninth International Conference on 3D Web Technology, 2004

2003
Computing and Rendering Point Set Surfaces.
IEEE Trans. Vis. Comput. Graph., 2003

2002
A multi-thread safe foundation for scene graphs and its extension to clusters.
Proceedings of the 4th Eurographics Workshop on Parallel Graphics and Visualization, 2002

Cybernarium Days 2002 - A Public Experience of Virtual and Augmented Worlds.
Proceedings of the 1st International Symposium on Cyber Worlds (CW 2002), 2002

2001
Volume visualization in VRML.
Proceedings of the Sixth International Conference on 3D Web Technology, 2001

Point Set Surfaces.
Proceedings of the 12th IEEE Visualization Conference, 2001

The Digital Cathedral of Siena - Innovative Concepts for Interactive and Immersive Presentation of Cultural Heritage Sites.
Proceedings of the International Cultural Heritage Informatics Meeting: Proceedings from ICHIM 2001. Politechnico di Milano, Milan, Italy, September 3-7, 2001, 2001

2000
Modelling, visualization, and interaction techniques for diagnosis and treatment planning in cardiology.
Comput. Graph., 2000

The morph node.
Proceedings of the Fifth Symposium on Virtual Reality Modeling Language, 2000


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