Johanna Renny Octavia

Orcid: 0000-0002-5581-2634

According to our database1, Johanna Renny Octavia authored at least 17 papers between 2007 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2019
The Design of an Interactive Surface for Supporting Rehabilitation of Children with Developmental Coordination Disorder.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Towards Participatory Design of Social Robots.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

2018
SEKO: Smart System for Assisting Home-Based Rehabilitation of Knee Arthroplasty Patients.
Proceedings of the 11th International Conference on Human System Interaction, 2018

2012
<i>As I am not you</i>: accommodating user diversity through adaptive rehabilitation training for multiple sclerosis patients.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
Adaptivity in Virtual Environments: Enhancing User Interaction and Accommodating User Diversity
PhD thesis, 2011

Adaptation in virtual environments: conceptual framework and user models.
Multim. Tools Appl., 2011

User Modeling Approaches towards Adaptation of Users' Roles to Improve Group Interaction in Collaborative 3D Games.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011

Squeeze me and i'll change: An exploration of frustration-triggered adaptation for multimodal interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
3DUI 2010 Contest Grand Prize Winners.
IEEE Computer Graphics and Applications, 2010

Enhancing User Interaction in Virtual Environments through Adaptive Personalized 3D Interaction Techniques.
Proceedings of the User Modeling, 2010

2009
Investigating the Possibility of Adaptation and Personalization in Virtual Environments.
Proceedings of the User Modeling, 2009

Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process.
Proceedings of the Task Models and Diagrams for User Interface Design, 2009

A Conceptual Framework for Adaptation and Personalization in Virtual Environments.
Proceedings of the Database and Expert Systems Applications, 2009

2007
Affective Tabletop Game: A New Gaming Experience for Children.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

Overcoming the distance between friends.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

aMAZEd: designing an affective social game for children.
Proceedings of the Interaction Design and Children, 2007


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