Johanna Pirker
Orcid: 0000-0002-0336-0592Affiliations:
- LMU Munich, Germany
- Graz University of Technology, Austria (former)
According to our database1,
Johanna Pirker
authored at least 97 papers
between 2013 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
VRChances: An Immersive Virtual Reality Experience to Support Teenagers in Their Career Decisions.
Multimodal Technol. Interact., 2024
A Computer-Supported Collaborative Learning Environment for Computer Science Education.
CoRR, 2024
CoRR, 2024
XR technologies to enhance the emotional skills of people with autism spectrum disorder: A systematic review.
Comput. Graph., 2024
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Game-Based Motivation: Enhancing Learning with Achievements in a Customizable Virtual Reality Environment.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
It's not Just a Game. It's a Game Changer.
Proceedings of the 19th International Conference on Software Technologies, 2024
UnityAccessibilityToolkit (UA11Y): Developer Tool and Roadmap to Make Games More Accessible for People with Vision Impairments.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Virtual Climate Activation: A Framework Approach to Sustainable Food Consumption in Games.
Proceedings of the IEEE Conference on Games, 2024
A Qualitative Investigation to Design Empathetic Agents as Conversation Partners for People with Autism Spectrum Disorder.
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Project Beyond: An Escape Room Game in Virtual Reality to Teach Building Energy Simulations.
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Country as a proxy for culture? An exploratory study of players in an Online Multiplayer Game.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Int. J. Emerg. Technol. Learn., February, 2023
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
SteamVis: A Tool for Collecting and Analyzing Data of the Game Distribution Platform Steam.
Proceedings of the IEEE Conference on Games, 2023
Toxicity in Twitch Live Stream Chats: Towards Understanding the Impact of Gender, Size of Community and Game Genre.
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the Advances in Computer Games - 18th International Conference, 2023
2022
Immersive virtual reality for extending the potential of building information modeling in architecture, engineering, and construction sector: systematic review.
Int. J. Digit. Earth, 2022
Immersive Virtual Reality for Virtual and Digital Twins: A Literature Review to Identify State Of The Art and Perspectives.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Virtual Reality in Small and Medium-Sized Enterprises: A Systematic Literature Review.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
The influence of visual representation factors on bio signals and its relation to Presence in Virtual Reality Environments.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022
Work-In-Progress - Exploring the Feasibility of Using Hand Tracking in VR Application for Memory Training Exercises.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
Proceedings of the Learning in the Age of Digital and Green Transition, 2022
When a Pandemic Enters the Game: The Initial and Prolonged Impact of the COVID-19 Pandemic on Live-Stream Broadcasters on Twitch.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
2021
The Potential of 360° Virtual Reality Videos and Real VR for Education - A Literature Review.
IEEE Computer Graphics and Applications, 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
The Potential of Virtual Reality for Computer Science Education -Engaging Students through Immersive Visualizations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
ADVANCED EDU-AR-VIZ: a Framework for Selecting Appropriate Visual Augmentations in STEM Education.
Proceedings of the Mobility for Smart Cities and Regional Development - Challenges for Higher Education, 2021
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021
#StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Comparing the Structures and Characteristics of Different Game Social Networks - The Steam Case.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the Adversarial and Uncertain Reasoning for Adaptive Cyber Defense, 2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
Proceedings of the International Conference on Game Jams, 2020
Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game.
Proceedings of the IEEE Conference on Games, 2020
2019
Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity.
IEEE Trans. Games, 2019
sCool - Game-Based Learning in Computer Science Class: A Case Study in Secondary Education.
Int. J. Eng. Pedagog., 2019
Beyond the individual: Understanding social structures of an online player matchmaking website.
Entertain. Comput., 2019
Proceedings of the Working Notes Proceedings of the MediaEval 2019 Workshop, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the Learning in a Digital World, 2019
2018
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
Enhanced Assessment Approaches in Immersive Environments - Meeting Competency-Oriented Requirements in the Classroom.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
Proceedings of the International Conference on Game Jams, 2018
2017
An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality - A Comparative Study.
Int. J. Online Eng., 2017
An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality - A Comparative Study.
Proceedings of the Online Engineering & Internet of Things, 2017
Improving Physics Education Through Different Immersive and Engaging Laboratory Setups.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017
Proceedings of the Second International Conference on Game Jams, 2017
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
Proceedings of the Human-Computer Interaction. User Interface Design, Development and Multimodality, 2017
2016
Preface to the Special Issue on Immersive Environments: Challenges, Research and New Developments.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2016
Proceedings of the 39th International Convention on Information and Communication Technology, 2016
A Practical Experience on the Use of Gamification in MOOC Courses as a Strategy to Increase Motivation.
Proceedings of the Learning Technology for Education in Cloud - The Changing Face of Education, 2016
Proceedings of the Entertainment Computing - ICEC 2016, 2016
Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny.
Proceedings of the Entertainment Computing - ICEC 2016, 2016
Proceedings of the Entertainment Computing - ICEC 2016, 2016
Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education, 2016
Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM.
Proceedings of the 2016 ITiCSE Working Group Reports, 2016
Exploratory and Collaborative Learning Experience in Immersive Environments - Implementation and Findings from an Archaeological Domain.
Proceedings of the Immersive Learning Research Network - Second International Conference, 2016
Using Persuasive System Design Principles to Evaluate Two Next Generation Digital Learning Environments.
Proceedings of the Interactive Collaborative Learning - Proceedings of the 19th ICL Conference, 2016
Pattern-oriented approaches for design-based research in collaborative research projects: a knowledge maturing perspective.
Proceedings of the 21st European Conference on Pattern Languages of Programs, 2016
2015
Int. J. Interact. Mob. Technol., 2015
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015
Introduction to the Proceedings of iLRN'15.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015
Expectations of the generation NeXt in higher education: Learning engagement approaches in information sciences subjects.
Proceedings of the International Conference on Interactive Collaborative Learning, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 2015 3rd Experiment International Conference (exp.at'15), 2015
2014
Interactive Science Fiction Prototyping in Virtual Worlds: Fundamentals and Applications.
Int. J. Recent Contributions Eng. Sci. IT, 2014
Application Scenarios of Interactive Science Fiction Prototyping in Virtual Worlds for Education.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2014
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
Proceedings of the S-BPM ONE - Application Studies and Work in Progress, 2014
Motivational active learning: engaging university students in computer science education.
Proceedings of the Innovation and Technology in Computer Science Education Conference 2014, 2014
2013
Design and Evaluation of a Learner-Centric Immersive Virtual Learning Environment for Physics Education.
Proceedings of the Human Factors in Computing and Informatics, 2013