Johann Habakuk Israel
Orcid: 0000-0002-8513-6892Affiliations:
- Hochschule für Technik und Wirtschaft Berlin, Berlin, Germany
According to our database1,
Johann Habakuk Israel
authored at least 54 papers
between 1999 and 2024.
Collaborative distances:
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Bibliography
2024
Toward More Comprehensive Evaluations of 3D Immersive Sketching, Drawing, and Painting.
IEEE Trans. Vis. Comput. Graph., August, 2024
Assessing the Effects of Sensory Modality Conditions on Object Retention across Virtual Reality and Projected Surface Display Environments.
Proc. ACM Hum. Comput. Interact., 2024
Evaluating Visuohaptic Integration on Memory Retention of Morphological Tomographic Images.
Proceedings of the 19th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2024
Comparing the Effects of Visual, Haptic, and Visuohaptic Encoding on Memory Retention of Digital Objects in Virtual Reality.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
Virtual Body Swapping: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Proceedings of the 20th International Conference on Culture and Computer Science: Code and Materiality, 2023
2022
i-com, 2022
Repeated experience or a virtual nose to reduce simulator sickness? - Investigating prediction of the sensorial conflict theory and the rest-frame hypothesis in two virtual games.
Entertain. Comput., 2022
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
2019
Artif. Intell. Eng. Des. Anal. Manuf., 2019
Proceedings of the Mensch und Computer 2019, 2019
2018
A Virtual Nose as a Rest-Frame - The Impact on Simulator Sickness and Game Experience.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
2017
Proceedings of the Mensch und Computer 2017, 2017
Proceedings of the 2017 ACM Symposium on Document Engineering, 2017
2015
Investigating User Response to a Hybrid Sketch Based Interface for Creating 3D Virtual Models in an Immersive Environment.
Proceedings of the GRAPP 2015, 2015
2014
Proceedings of the Eighth International Conference on Tangible, 2014
Proceedings of the 11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, 2014
2013
Proceedings of the 10th International Symposium on Sketch-Based Interfaces and Modeling, 2013
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013
Oversketching and associated audio-based feedback channels for a virtual sketching application.
Proceedings of the IEEE 4th International Conference on Cognitive Infocommunications, 2013
2012
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012
Be-greifbar oder Virtuell?
Proceedings of the Be-greifbare Interaktionen, 2012
2011
An object-centric interaction framework for tangible interfaces in virtual environments.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
2010
Proceedings of the 7th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2010
Proceedings of the 7th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2010
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010
2009
Establishing a semantic differential on product prototype aesthetics: a research approach.
MMI Interakt., 2009
Int. J. Arts Technol., 2009
Investigating three-dimensional sketching for early conceptual design - Results from expert discussions and user studies.
Comput. Graph., 2009
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2009, 2009
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2009, 2009
2008
Cooking up real world business applications combining physicality, digitality, and image schemas.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008
Investigating User Requirements and Usability of Immersive Three-dimensional Sketching for Early Conceptual Design - Results from Expert Discussions and User Studies.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Image schemas and their metaphorical extensions: intuitive patterns for tangible interaction.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007
Proceedings of the Berichtband des fünften Workshops des German Chapters der Usability Professionals Association e.V., 2007
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2007
Usability of Hybrid, Physical and Virtual Objects for Basic Manipulation Tasks in Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007
2006
MMI Interakt., 2006
IUUI - Intuitive Use of User Interfaces: Auf dem Weg zu einer wissenschaftlichen Basis für das Schlagwort 'Intuitivität'.
MMI Interakt., 2006
Proceedings of the Berichtband des vierten Workshops des German Chapters der Usability Professionals Association e.V., 2006
Proceedings of the 36. Jahrestagung der Gesellschaft für Informatik, 2006
2005
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005
1999