Johann c. k. h. Riedel
Affiliations:- University of Nottingham, Business School
According to our database1,
Johann c. k. h. Riedel
authored at least 17 papers
between 2001 and 2014.
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Bibliography
2014
Int. J. Technol. Manag., 2014
Proceedings of the Serious Games Development and Applications, 2014
2013
Viewpoint-participation-technique: A model of participative requirements elicitation.
Concurr. Eng. Res. Appl., 2013
Proceedings of the Serious Games Development and Applications, 2013
Status and Trends of Serious Game Application in Engineering and Manufacturing Education.
Proceedings of the Frontiers in Gaming Simulation, 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Proceedings of the Scaling up Learning for Sustained Impact, 2013
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Serious Games Development and Applications, 2012
Proceedings of the Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services, 2012
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
2011
Accessibility for Older Users through Adaptive Interfaces: Opportunities, Challenges and Achievements.
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011
2007
Proceedings of the Dynamics in Logistics, First International Conference, 2007
2004
The ARICON VE Readiness Assessment Approach in the New Product Development (NPD) Context.
Proceedings of the Virtual Enterprises and Collaborative Networks, IFIP 18th World Computer Congress, TC5 / WG5.5, 2004
2003
ARICON Initiative: Barriers In Adopting The Virtual Enterprise Approach In The New Product Development (NPD) Context.
Proceedings of the Processes and Foundations for Virtual Organizations, 2003
2001
Academic and Industrial User Needs for a Concurrent Engineering Computer Simulation Game.
Concurr. Eng. Res. Appl., 2001