Joël Billieux
Orcid: 0000-0002-7388-6194
According to our database1,
Joël Billieux
authored at least 21 papers
between 2008 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
On csauthors.net:
Bibliography
2024
Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model.
Comput. Hum. Behav., 2024
Effects of 72-hour abstinence from instant messaging on craving, withdrawal, and affect.
Comput. Hum. Behav., 2024
Problematic online behaviors constitute related yet distinct conditions: A cross-sectional study.
Comput. Hum. Behav., 2024
2023
How gaming motives affect the reciprocal relationships between video game use and quality of life: A prospective study using objective playtime indicators.
Comput. Hum. Behav., October, 2023
Last Man Standing: Battle Royale Games Through the Lens of Self-Determination Theory.
Games Cult., June, 2023
Attentional inhibitory control interference related to videogames, pornography, and TV series exposure: An experimental study in three independent samples.
Comput. Hum. Behav., June, 2023
2022
Identifying the psychological processes delineating non-harmful from problematic binge-watching: A machine learning analytical approach.
Telematics Informatics, 2022
Comput. Hum. Behav., 2022
2020
Too good to be cautious: High implicit self-esteem predicts self-reported dangerous mobile phone use.
Comput. Hum. Behav., 2020
Towards a cross-cultural assessment of binge-watching: Psychometric evaluation of the "watching TV series motives" and "binge-watching engagement and symptoms" questionnaires across nine languages.
Comput. Hum. Behav., 2020
2019
Comput. Hum. Behav., 2019
Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective.
Comput. Hum. Behav., 2019
Assessing binge-watching behaviors: Development and validation of the "Watching TV Series Motives" and "Binge-watching Engagement and Symptoms" questionnaires.
Comput. Hum. Behav., 2019
Cross-Cultural Validation of the Compulsive Internet Use Scale in Four Forms and Eight Languages.
Cyberpsychology Behav. Soc. Netw., 2019
2017
Schizotypal personality traits and problematic use of massively-multiplayer online role-playing games (MMORPGs).
Comput. Hum. Behav., 2017
Shoot at first sight! First person shooter players display reduced reaction time and compromised inhibitory control in comparison to other video game players.
Comput. Hum. Behav., 2017
2016
Online sexual activities: An exploratory study of problematic and non-problematic usage patterns in a sample of men.
Comput. Hum. Behav., 2016
2015
Which psychological factors influence Internet addiction? Evidence through an integrative model.
Comput. Hum. Behav., 2015
Comput. Hum. Behav., 2015
2013
Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth.
Comput. Hum. Behav., 2013
2008
Cyberpsychology Behav. Soc. Netw., 2008