Joe K. Kearney

Affiliations:
  • University of Iowa, Department of Computer Science, Iowa City, IA, USA
  • University of Minnesota, Minneapolis, MN, USA


According to our database1, Joe K. Kearney authored at least 48 papers between 1981 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Do Simulated Augmented Reality Overlays Influence Street-Crossing Decisions for Non-Mobility-Impaired Older and Younger Adult Pedestrians?
Hum. Factors, 2024

2021
Crossing Roads with a Computer-generated Agent: Persistent Effects on Perception-Action Tuning.
ACM Trans. Appl. Percept., 2021

The Effect of Visuomotor Latency on Steering Behavior in Virtual Reality.
Frontiers Virtual Real., 2021

Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2019
Joint Action in a Virtual Environment: Crossing Roads with Risky vs. Safe Human and Agent Partners.
IEEE Trans. Vis. Comput. Graph., 2019

2018
Acting Together: Joint Pedestrian Road Crossing in an Immersive Virtual Environment.
ACM Trans. Appl. Percept., 2018

Harnessing Vehicle-to-Pedestrian (V2P) Communication Technology: Sending Traffic Warnings to Texting Pedestrians.
Hum. Factors, 2018

2017
Optimal Camera Placement for Motion Capture Systems.
IEEE Trans. Vis. Comput. Graph., 2017

A comparison of head-mounted displays vs. large-screen displays for an interactive pedestrian simulator.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

The influence of stereoscopic image display on pedestrian road crossing in a large-screen virtual environment.
Proceedings of the ACM Symposium on Applied Perception, 2017

2016
Using a virtual environment to study the impact of sending traffic alerts to texting pedestrians.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Action coordination with agents: crossing roads with a computer-generated character in a virtual environment.
Proceedings of the ACM Symposium on Applied Perception, 2016

2015
Optimal camera placement for motion capture systems in the presence of dynamic occlusion.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

2014
Dynamic Affordances in Embodied Interactive Systems: The Role of Display and Mode of Locomotion.
IEEE Trans. Vis. Comput. Graph., 2014

2011
An Immersive Virtual Peer for Studying Social Influences on Child Cyclists' Road-Crossing Behavior.
IEEE Trans. Vis. Comput. Graph., 2011

Effects of scale change on distance perception in virtual environments.
ACM Trans. Appl. Percept., 2011

Is perception-action coupling more malleable in virtual than in real environments?
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

Effects of scene density and richness on traveled distance estimation in virtual environments.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

2010
How does presentation method and measurement protocol affect distance estimation in real and virtual environments?
ACM Trans. Appl. Percept., 2010

Effect of measurement setting in judging traveled distance: additional evidence for underestimation of distance in virtual environments.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
A Virtual Peer for Investigating Social Influences on Children's Bicycling.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Effects of scale change on distance perception in virtual environments.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

How does a virtual peer influence children's distance from the roadway when initiating crossing?
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

Optic flow and physical effort as cues for the perception of the rate of self-produced motion in VE.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
How do bicyclists intercept moving gaps in a virtual environment?
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2007
Spatial Perception in Immersive Virtual Environments: New Theories and Current Controversies.
Proceedings of the IEEE Virtual Reality Conference, 2007

2006
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2006

A parametric model for oriented, navigable surfaces in virtual environments.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Making distance judgments in real and virtual environments: does order make a difference?
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Virtual Reality and Neuroergonomics.
Proceedings of the Neuroergonomics - the brain at work., 2006

2005
Distance perception in real and virtual environments.
ACM Trans. Appl. Percept., 2005

Steering Behaviors for Autonomous Vehicles in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

2004
Steering Autonomous Driving Agents Through Intersections in Virtual Urban Environments.
Proceedings of the International Conference on Modeling, 2004

Distance perception in real and virtual environments.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2003
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

1996
On Animating Whip-type Motions.
Comput. Animat. Virtual Worlds, 1996

Driving simulation: challenges for VR technology.
IEEE Computer Graphics and Applications, 1996

Simulation and scenario support for virtual environments.
Comput. Graph., 1996

1995
HCSM: A Framework for Behavior and Scenario in Virtual Environments.
ACM Trans. Model. Comput. Simul., 1995

Experiment Authoring for Virtual Driving Environments.
Proceedings of the Virtual Environments '95, 1995

1993
Programming mechanical simulations.
Comput. Animat. Virtual Worlds, 1993

1992
Generalizing the hop: object-level programming for legged motion.
Proceedings of the 1992 IEEE International Conference on Robotics and Automation, 1992

1991
A Case Study of Flexible Object Manipulation.
Int. J. Robotics Res., 1991

1989
Camera calibration using geometric constraints.
Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 1989

1987
Optical Flow Estimation: An Error Analysis of Gradient-Based Methods with Local Optimization.
IEEE Trans. Pattern Anal. Mach. Intell., 1987

1986
Software Complexity Measurement.
Commun. ACM, 1986

1985
Problems with software complexity measurement.
Proceedings of the 13th ACM Annual Conference on Computer Science, 1985

1981
On the complexity of measuring software complexity.
Proceedings of the American Federation of Information Processing Societies: 1981 National Computer Conference, 1981


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