Joe Finney
Orcid: 0000-0003-0805-5375
According to our database1,
Joe Finney
authored at least 53 papers
between 1972 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
GetMobile Mob. Comput. Commun., June, 2024
Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, 2024
Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, 2024
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
2023
CircuitGIue: A Software Configurable Converter for Interconnecting Multiple Heterogeneous Electronic Components.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023
Proceedings of the Seventeenth International Conference on Tangible, 2023
Proceedings of the 23rd International Conference on New Interfaces for Musical Expression, 2023
Introducing Classroom Cloudlet: a mobile, tangible, and transparent approach to Internet of Things education.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023
Supporting fieldwork for primary education with computing - micro: bit, clip: bit and game controllers.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023
2022
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
Proceedings of the FabLearn Europe / MakeEd 2022: FabLearn Europe / MakeEd 2022 - An International Conference on Computing, Design and Making in Education, Copenhagen, Denmark, May 30, 2022
Energy in Schools: Empowering Children to Deliver Behavioural Change for Sustainability.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
IEEE Pervasive Comput., 2020
Computer, 2020
2019
MakeCode and CODAL: Intuitive and efficient embedded systems programming for education.
J. Syst. Archit., 2019
MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and Creativity.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Proceedings of the 40th International Conference on Software Engineering: Companion Proceeedings, 2018
2013
ACM Trans. Interact. Intell. Syst., 2013
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013
2009
Proceedings of the UbiComp 2009: Ubiquitous Computing, 2009
2008
Proceedings of the Smart Sensing and Context, Third European Conference, 2008
2007
Proceedings of the Eighth IEEE Workshop on Mobile Computing Systems and Applications, 2007
Experiences of designing and deploying intelligent sensor nodes to monitor hand-arm vibrations in the field.
Proceedings of the 5th International Conference on Mobile Systems, 2007
Network interrupts: supporting delay sensitive applications in low power wireless control networks.
Proceedings of the Second Workshop on Challenged Networks, CHANTS 2007, Montréal, Québec, 2007
Sensor Networks or Smart Artifacts? An Exploration of Organizational Issues of an Industrial Health and Safety Monitoring System.
Proceedings of the UbiComp 2007: Ubiquitous Computing, 9th International Conference, 2007
2006
IEEE Pervasive Comput., 2006
Proceedings of the Smart Sensing and Context, First European Conference, EuroSSC 2006, 2006
2005
Proceedings of the IEEE Wireless Communications and Networking Conference, 2005
Rendezvous: An Alternative Approach to Conflict Resolution for Real Time Multi-User Applications.
Proceedings of the 13th Euromicro Workshop on Parallel, 2005
Proceedings of the 4th Workshop on Network and System Support for Games, 2005
Low Latency Optimisation of Content Based Publish Subscribe for Real-Time Mobile Gaming Applications.
Proceedings of the 25th International Conference on Distributed Computing Systems Workshops (ICDCS 2005 Workshops), 2005
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Electron. Libr., 2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
2003
Wirel. Networks, 2003
Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game.
Proceedings of the 2nd Workshop on Network and System Support for Games, 2003
Proceedings of the 6th International Symposium on Modeling Analysis and Simulation of Wireless and Mobile Systems, 2003
2001
A wireless public access infrastructure for supporting mobile context-aware IPv6 applications.
Proceedings of the first workshop on Wireless mobile internet, 2001
Proceedings of the 26th Annual IEEE Conference on Local Computer Networks (LCN 2001), 2001
Proceedings of the Sixth IEEE Symposium on Computers and Communications (ISCC 2001), 2001
Proceedings of the Interactive Distributed Multimedia Systems, 2001
Proceedings of the Interactive Distributed Multimedia Systems, 2001
2000
Proceedings of the Interactive Distributed Multimedia Systems and Telecommunication Services, 2000
1999
PhD thesis, 1999
Proceedings of the Active Networks, First International Working Conference, 1999
1998
IEEE Commun. Mag., 1998
1972
Proceedings of the ACM annual conference, 1972