Jody Clarke-Midura
Orcid: 0000-0001-5434-0324
According to our database1,
Jody Clarke-Midura
authored at least 42 papers
between 2004 and 2024.
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Bibliography
2024
Examining the Role of Parental Support on Youth's Interest in and Self-Efficacy of Computer Programming.
ACM Trans. Comput. Educ., 2024
Validating a performance assessment of computational thinking for early childhood using item response theory.
Int. J. Child Comput. Interact., 2024
What Happened to the Geometry? Examining Spatial and Mathematical Concepts in Computational Toys and Kits for Young Children.
Proceedings of the Symposium on Learning, Design and Technology, 2024
2023
Social interactions and practices that positively influenced women's retention in their computer science major.
Comput. Sci. Educ., 2023
A Literature Review Examining Broadening Participation in Upper Elementary CS Education.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023
From Embodied Doing to Computational Thinking in Kindergarten: A Punctuated Motor Control Model.
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023
2022
Recruiting K-12 youth into computer science: insights from a multi-year research project.
Inroads, 2022
Children caring for robots: Expanding computational thinking frameworks to include a technological ethic of care.
Int. J. Child Comput. Interact., 2022
2021
How young children engage in and shift between reference frames when playing with coding toys.
Int. J. Child Comput. Interact., 2021
Developing a kindergarten computational thinking assessment using evidence-centered design: the case of algorithmic thinking.
Comput. Sci. Educ., 2021
Expansive Framing and Collaborative Professional Development: Supporting Teacher Learning.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
2020
Technol. Knowl. Learn., 2020
ACM Trans. Comput. Educ., 2020
Int. J. Game Based Learn., 2020
Introducing Coding through Tabletop Board Games and Their Digital Instantiations across Elementary Classrooms and School Libraries.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Blending Everyday Movement and Representational Infrastructure: An Interaction Analysis of Kindergarteners Coding Robot Routes.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Design of an Expansively-Framed Board Game-based Unit to Introduce Computer Programming to Upper Elementary Students.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
2019
Using Informed Design in Informal Computer Science Programs to Increase Youths' Interest, Self-efficacy, and Perceptions of Parental Support.
ACM Trans. Comput. Educ., 2019
How design features in digital math games support learning and mathematics connections.
Comput. Hum. Behav., 2019
2018
Comput. Sci. Educ., 2018
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
An Initial Examination of Designed Features to Support Computational Thinking in Commercial Early Childhood Toys.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Proceedings of the 2018 ACM Conference on International Computing Education Research, 2018
2017
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017
2016
Towards general models of effective science inquiry in virtual performance assessments.
J. Comput. Assist. Learn., 2016
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016
2015
Proceedings of the 8th International Conference on Educational Data Mining, 2015
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
A Framework for Structuring Learning Assessment in a Massively Multiplayer Online Educational Game: Experiment Centered Design.
Int. J. Game Based Learn., 2014
2013
Predicting Successful Inquiry Learning in a Virtual Performance Assessment for Science.
Proceedings of the User Modeling, Adaptation, and Personalization, 2013
The Radix Endeavor: Designing a Massively Multiplayer Online Game around Collaborative Problem Solving in STEM.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013
2012
The Future of Assessment: Measuring Science Reasoning and Inquiry Skills Using Simulations and Immersive Environments.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012
2010
A multi-user virtual environment for building and assessing higher order inquiry skills in science.
Br. J. Educ. Technol., 2010
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010
2008
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008
Rethinking pedagogy: using multi-user virtual environments to foster authentic science learning.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008
2007
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007
2004
Design-based Research Strategies for Studying Situated Learning and Knowledge Transfer in a Multi-user Virtual Environment.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004