Jody Clarke-Midura

Orcid: 0000-0001-5434-0324

According to our database1, Jody Clarke-Midura authored at least 42 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Examining the Role of Parental Support on Youth's Interest in and Self-Efficacy of Computer Programming.
ACM Trans. Comput. Educ., 2024

Validating a performance assessment of computational thinking for early childhood using item response theory.
Int. J. Child Comput. Interact., 2024

What Happened to the Geometry? Examining Spatial and Mathematical Concepts in Computational Toys and Kits for Young Children.
Proceedings of the Symposium on Learning, Design and Technology, 2024

2023
Social interactions and practices that positively influenced women's retention in their computer science major.
Comput. Sci. Educ., 2023

A Literature Review Examining Broadening Participation in Upper Elementary CS Education.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023

From Embodied Doing to Computational Thinking in Kindergarten: A Punctuated Motor Control Model.
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023

2022
Recruiting K-12 youth into computer science: insights from a multi-year research project.
Inroads, 2022

Children caring for robots: Expanding computational thinking frameworks to include a technological ethic of care.
Int. J. Child Comput. Interact., 2022

Tabletop games designed to promote computational thinking.
Comput. Sci. Educ., 2022

2021
How young children engage in and shift between reference frames when playing with coding toys.
Int. J. Child Comput. Interact., 2021

Developing a kindergarten computational thinking assessment using evidence-centered design: the case of algorithmic thinking.
Comput. Sci. Educ., 2021

Expansive Framing and Collaborative Professional Development: Supporting Teacher Learning.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

2020
An Emerging Technology Report on Computational Toys in Early Childhood.
Technol. Knowl. Learn., 2020

Making Apps: An Approach to Recruiting Youth to Computer Science.
ACM Trans. Comput. Educ., 2020

A Systematic Review of Digital Games in Second Language Learning Studies.
Int. J. Game Based Learn., 2020

Introducing Coding through Tabletop Board Games and Their Digital Instantiations across Elementary Classrooms and School Libraries.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Blending Everyday Movement and Representational Infrastructure: An Interaction Analysis of Kindergarteners Coding Robot Routes.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Design of an Expansively-Framed Board Game-based Unit to Introduce Computer Programming to Upper Elementary Students.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Using Informed Design in Informal Computer Science Programs to Increase Youths' Interest, Self-efficacy, and Perceptions of Parental Support.
ACM Trans. Comput. Educ., 2019

How design features in digital math games support learning and mathematics connections.
Comput. Hum. Behav., 2019

2018
Drawing a computer scientist: stereotypical representations or lack of awareness?
Comput. Sci. Educ., 2018

How Near Peer Mentoring Affects Middle School Mentees.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

An Initial Examination of Designed Features to Support Computational Thinking in Commercial Early Childhood Toys.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

How Mother and Father Support Affect Youths' Interest in Computer Science.
Proceedings of the 2018 ACM Conference on International Computing Education Research, 2018

2017
Tipping the Scales: Classroom Feasibility of the Radix Endeavor Game.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017

2016
Towards general models of effective science inquiry in virtual performance assessments.
J. Comput. Assist. Learn., 2016

Investigating the Role of Being a Mentor as a Way of Increasing Interest in CS.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

2015
Comparing Novice and Experienced Students in Virtual Performance Assessments.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

Designing games for learning and assessment: the radix endeavor.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
A Framework for Structuring Learning Assessment in a Massively Multiplayer Online Educational Game: Experiment Centered Design.
Int. J. Game Based Learn., 2014

2013
Predicting Successful Inquiry Learning in a Virtual Performance Assessment for Science.
Proceedings of the User Modeling, Adaptation, and Personalization, 2013

The Radix Endeavor: Designing a Massively Multiplayer Online Game around Collaborative Problem Solving in STEM.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Towards Identifying Students' Causal Reasoning Using Machine Learning.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
The Future of Assessment: Measuring Science Reasoning and Inquiry Skills Using Simulations and Immersive Environments.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

2010
A multi-user virtual environment for building and assessing higher order inquiry skills in science.
Br. J. Educ. Technol., 2010

Measuring inquiry: new methods, promises & challenges.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

MUVEs and meta-knowledge.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2008
Learning and research in the web 2 era: opportunities for research.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

Rethinking pedagogy: using multi-user virtual environments to foster authentic science learning.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2007
Fostering peer collaboration with technology.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

MUVEs as a powerful means to study situated learning.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2004
Design-based Research Strategies for Studying Situated Learning and Knowledge Transfer in a Multi-user Virtual Environment.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004


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