João Tiago Pinheiro Neto Jacob
Orcid: 0000-0003-2078-3375
According to our database1,
João Tiago Pinheiro Neto Jacob
authored at least 27 papers
between 2011 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
2022
2021
Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets.
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Proceedings of the Computational Science - ICCS 2021, 2021
Proceedings of the 35th International ECMS International Conference on Modelling and Simulation, 2021
Proceedings of the AIVR 2021: The 5th International Conference on Artificial Intelligence and Virtual Reality, Kumamoto, Japan, July 23, 2021
2020
Physics-based Concatenative Sound Synthesis of Photogrammetric models for Aural and Haptic Feedback in Virtual Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
A Semi-automatic Object Identification Technique Combining Computer Vision and Deep Learning for the Crosswalk Detection Problem.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2020, 2020
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2020, 2020
Proceedings of the Computational Science - ICCS 2020, 2020
2019
Proceedings of the 2019 IEEE International Smart Cities Conference, 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Extended Reality Framework for Remote Collaborative Interactions in Virtual Environments.
Proceedings of the International Conference on Graphics and Interaction, 2019
2018
Int. J. Creative Interfaces Comput. Graph., 2018
2017
Cargo dynamic stability in the container loading problem - a physics simulation tool approach.
Int. J. Simul. Process. Model., 2017
Clust. Comput., 2017
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Proceedings of the Advances in Computer Entertainment Technology, 2017
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
PhD thesis, 2016
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016
2015
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015
2014
Testing Advanced Driver Assistance Systems with a serious-game-based human factors analysis suite.
Proceedings of the 2014 IEEE Intelligent Vehicles Symposium Proceedings, 2014
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
2011
Int. J. Comput. Games Technol., 2011
Proceedings of the Serious Games Development and Applications, 2011