João Pereira
Orcid: 0000-0002-8120-7649Affiliations:
- University of Lisbon, IST-UTL/INESC-ID, Portugal
According to our database1,
João Pereira
authored at least 83 papers
between 1988 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
IEEE Trans. Learn. Technol., 2024
CoRR, 2024
Effects of Realism and Representation on Self-Embodied Avatars in Immersive Virtual Environments.
CoRR, 2024
Proceedings of the 19th International Joint Conference on Computer Vision, 2024
2023
Sticks and STONES may build my bones: Deep learning reconstruction of limb rotations in stick figures.
Pattern Recognit. Lett., January, 2023
CoRR, 2023
Toward VR in VR: Assessing Engagement and Social Interaction in a Virtual Conference.
IEEE Access, 2023
Proceedings of the SIGGRAPH Asia 2023 Courses, 2023
Comparing Serious Games and Video-Based Instructional Methods in Medical Education: A Randomized Controlled Trial.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
2022
Benchmark Evaluation of Counterfactual Algorithms for XAI: From a White Box to a Black Box.
CoRR, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
2019
Proceedings of the International Conference on Graphics and Interaction, 2019
Proceedings of the 14th International Joint Conference on Computer Vision, 2019
2018
Stroke-based splatting: an efficient multi-resolution point cloud visualization technique.
Vis. Comput., 2018
Comput. Graph., 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the International Conference on Graphics and Interaction, 2018
2017
Int. J. Hum. Comput. Stud., 2017
Int. J. Creative Interfaces Comput. Graph., 2017
CoRR, 2017
Geometric Detection Algorithms for Cavities on Protein Surfaces in Molecular Graphics: A Survey.
Comput. Graph. Forum, 2017
Proceedings of the Interactive Surfaces and Spaces, 2017
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017
2016
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games.
Comput. Educ., 2016
Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016
Proceedings of the 3rd International Symposium on Movement and Computing, 2016
2015
Int. J. Creative Interfaces Comput. Graph., 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Virtual Agents and Multi-modality of Interaction in Multimedia Applications for Cultural Heritage - A Case Study.
Proceedings of the GRAPP 2015, 2015
2014
3D modelling of laser scanned and photogrammetric data for digital documentation: the Mosteiro da Batalha case study.
J. Real Time Image Process., 2014
Critical Transport: A Serious Game to Teach the Recommendations for the Transport of Critically Ill Patients.
Int. J. Game Based Learn., 2014
Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration.
Entertain. Comput., 2014
Proceedings of the Serious Games Development and Applications, 2014
Proceedings of the Serious Games Development and Applications, 2014
Proceedings of the GRAPP 2014, 2014
2013
Proceedings of the 21st International Conference in Central Europe on Computer Graphics, 2013
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013
Proceedings of the Serious Games Development and Applications, 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the Scaling up Learning for Sustained Impact, 2013
2012
iThink: A Game-Based Approach Towards Improving Collaboration and Participation in Requirement Elicitation.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
J. WSCG, 2012
Int. J. Virtual Real., 2012
Using agent-based simulation to understand cooperation in business organizational settings.
Proceedings of the Winter Simulation Conference, 2012
A General Process for Developing Business Simulations Games.
Proceedings of the SIMULTECH 2012 - Proceedings of the 2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications, Rome, Italy, 28, 2012
Proceedings of the New Horizons in Web Based Learning, 2012
2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
Proceedings of the Serious Games Development and Applications, 2011
Battle of the DJs: an HCI Perspective of Traditional, Virtual, Hybrid and Multitouch DJing.
Proceedings of the 11th International Conference on New Interfaces for Musical Expression, 2011
2010
Guest editorial of the special issue on improving display and rendering technologies for virtual environments.
J. Real Time Image Process., 2010
J. Real Time Image Process., 2010
J. Real Time Image Process., 2010
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010
Proceedings of the New Horizons in Web-Based Learning - ICWL 2010 Workshops, 2010
Multi-level Grid Strategies for Ray Tracing - Improving Render Time Performance for Row Displacement Compressed Grids.
Proceedings of the GRAPP 2010, 2010
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010
2009
GaDeVi - Game Development Integrating Tracking and Visualization Devices into Virtools.
Proceedings of the GRAPP 2009, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2007
Extensible middleware framework for multimodal interfaces in distributed environments.
Proceedings of the 9th International Conference on Multimodal Interfaces, 2007
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007
Proceedings of the Virtual Reality, 2007
IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review.
Proceedings of the Virtual Reality, 2007
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007
2001
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001
1998
Proceedings of the Computer Graphics International Conference, 1998
1988
Proceedings of the Advances in Computer Graphics Hardware III (Eurographics'88 Workshop), 1988