João Marcelo X. N. Teixeira
Orcid: 0000-0001-7180-512X
According to our database1,
João Marcelo X. N. Teixeira
authored at least 85 papers
between 2007 and 2024.
Collaborative distances:
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Bibliography
2024
VWise: A novel benchmark for evaluating scene classification for vehicular applications.
CoRR, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the 19th International Joint Conference on Computer Vision, 2024
What if? we could virtually restore and visit a pre-war church to the highest fidelity possible with no 3D scanning available?
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
Methods for Evaluating Immersive 3D Virtual Environments: a Systematic Literature Review.
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
Evaluating Computer Vision Solutions for Automated Medicine Detection Applied to Grasping.
Proceedings of the Latin American Robotics Symposium, 2024
2023
Validation of Angle Estimation Based on Body Tracking Data from RGB-D and RGB Cameras for Biomechanical Assessment.
Sensors, 2023
Proceedings of the 18th International Joint Conference on Computer Vision, 2023
IncludeVote: Development of an Assistive Technology Based on Computer Vision and Robotics for Application in the Brazilian Electoral Context.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023
Automatic Robotic Arm Calibration for the Integrity Test of Voting Machines in the Brazillian 2022's Election Context.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023
Proceedings of the 18th International Joint Conference on Computer Vision, 2023
Metaverse and cultural preservation: an alternative through NFTs of social sustainability in Brazil.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023
2022
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Proceedings of the 24th Symposium on Virtual and Augmented Reality, 2022
2021
J. Interact. Syst., November, 2021
Foreword to the Special Section on the Symposium on Virtual and Augmented Reality 2020 (SVR 2020).
Comput. Graph., 2021
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021
An Investigation of 2D Keypoints Detection on Challenging Scenarios Using Depthwise Separable Convolutions: A Hand Pose Estimation Case Study.
Proceedings of the 34th SIBGRAPI Conference on Graphics, Patterns and Images, 2021
2020
Foreword to the Special Section on the Symposium on Virtual and Augmented Reality 2019 (SVR 2019).
Comput. Graph., 2020
Components of the LMA as a design tool for expressive movement and gesture construction.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the Latin American Robotics Symposium, 2020
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
2019
Perspectives on how to evaluate augmented reality technology tools for education: a systematic review.
J. Braz. Comput. Soc., 2019
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
Comparison of RGB and HSV Color Spaces for motion Capture and Analysis of Individuals With limb Discrepancy.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
A Study Applied to the Validation of the Box and Blocks Manual Dexterity Virtual Test with Non-Disabled Users.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
ARena: Improving the Construction Process of Line-Follower Robot Arenas Through Projection Mapping.
Proceedings of the Design, User Experience, and Usability. User Experience in Advanced Technological Environments, 2019
2018
Comput. Graph., 2018
Comput. Graph., 2018
Proceedings of the Latin American Robotic Symposium, 2018
Proceedings of the Latin American Robotic Symposium, 2018
2017
Expert Syst. Appl., 2017
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
Mixed Reality TVs: Applying Motion Parallax for Enhanced Viewing and Control Experiences on Consumer TVs.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
2016
Proceedings of the 2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
A User Perspective Analysis on Augmented vs 3D Printed Prototypes for Product's Project Design.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Life Cycle of a SLAM System: Implementation, Evaluation and Port to the Project Tango Device.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the Virtual, Augmented and Mixed Reality, 2016
2015
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
2014
Proceedings of the 20th Brazilian Symposium on Multimedia and the Web, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Device vs. user-perspective rendering in AR applications for monocular optical see-through head-mounted displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014
2013
Analysis and evaluation of optimization techniques for tracking in augmented reality applications.
PhD thesis, 2013
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
2012
Understanding the Efficiency of kD-tree Ray-Traversal Techniques over a GPGPU Architecture.
Int. J. Parallel Program., 2012
Nearest Neighbor Searches on the GPU - A Massively Parallel Approach for Dynamic Point Clouds.
Int. J. Parallel Program., 2012
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012
Increasing kinect application development productivity by an enhanced hardware abstraction.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012
2009
High Performance Computing: CUDA as a Supporting Technology for Next Generation Augmented Reality Applications.
RITA, 2009
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
kD-Tree Traversal Implementations for Ray Tracing on Massive Multiprocessors: A Comparative Study.
Proceedings of the 21st International Symposium on Computer Architecture and High Performance Computing, 2009
Proceedings of the 21st International Symposium on Computer Architecture and High Performance Computing, 2009
2008
A High Performance Massively Parallel Approach for Real Time Deformable Body Physics Simulation.
Proceedings of the 20th International Symposium on Computer Architecture and High Performance Computing, 2008
2007
Proceedings of the 20th Annual Symposium on Integrated Circuits and Systems Design, 2007
Proceedings of the IEEE International Geoscience & Remote Sensing Symposium, 2007
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007