João Luiz Bernardes Jr.

Orcid: 0000-0002-8248-113X

Affiliations:
  • University of Sao Paulo, Brazil


According to our database1, João Luiz Bernardes Jr. authored at least 28 papers between 2006 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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PhD thesis 
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Bibliography

2021
Facial Emotion Recognition in UX Evaluation: A Systematic Review.
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021

2020
A multi-objective evolutionary approach for the nonlinear scale-free level problem.
Appl. Intell., 2020

Evaluating User Experience in 3D Interaction: a Systematic Review.
Proceedings of the SBSI'20: XVI Brazilian Symposium on Information Systems, 2020

2019
Proprioception and audio feedback as a means of accessible 3D interaction for the visually impaired.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

2017
Skin Color Segmentation and Levenshtein Distance Recognition of BSL Signs in Video.
Proceedings of the 30th SIBGRAPI Conference on Graphics, Patterns and Images, 2017

2016
A Graphical System for Interactive Creation and Exploration of Dynamic Information Visualization.
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016

3D Interaction Accessible to Visually Impaired Users: A Systematic Review.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016

Autonomous Identification of Virtual 3D Objects by Visually Impaired Users with Proprioception and Audio Feedback.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016

The Influences of Culture on User Experience.
Proceedings of the Cross-Cultural Design, 2016

Analysis of Choreographed Human Movements Using Depth Cameras: A Systematic Review.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

Automatic Facial Recognition: A Systematic Review on the Problem of Light Variation.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

A Practical Evaluation of the Influence of Input Devices on Playability.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016

Introducing a Language for Human Stance Description.
Proceedings of the Digital Human Modeling: Applications in Health, Safety, Ergonomics and Risk Management, 2016

Evaluating the Usability Using USE Questionnaire: Mindboard System Use Case.
Proceedings of the Learning and Collaboration Technologies, 2016

2015
A New 3D Interaction Technique Accessible to the Visually Impaired.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

Local 3D Pose Estimation of Feature Points Based on RGB-D Information for Object Based Augmented Reality.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

Registration System Errors Perception in Augmented Reality Based on RGB-D Cameras.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

Brazilian Cultural Differences and Their Effects on the Web Interfaces User Experience.
Proceedings of the Cross-Cultural Design Methods, Practice and Impact, 2015

2014
Simulation of Deformation in Models of Human Organs Using Physical Parameters.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Deformation Method Using Physical Parameters Composed of Different Tissue Structures.
Proceedings of the 2014 IEEE 27th International Symposium on Computer-Based Medical Systems, 2014

2013
Fusion4D: 4D Unencumbered Direct Manipulation and Visualization.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

2011
Comprehensive Model and Image-Based Recognition of Hand Gestures for Interaction in 3D Environments.
Int. J. Virtual Real., 2011

2010
Comprehensive model and gesture recognition with free hands for 3d environments (Modelo abrangente e reconhecimento de gestos com as mãos livres para ambientes 3D).
PhD thesis, 2010

3PI experiment: immersion in third-person view.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010

2009
Robot Arena: An augmented reality platform for game development.
Comput. Entertain., 2009

Integrating the Wii controller with enJine: 3D interfaces extending the frontiers of a didactic game engine.
Comput. Entertain., 2009

Design and Implementation of a Flexible Hand Gesture Command Interface for Games Based on Computer Vision.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009

2006
Teaching introductory computer graphics using java 3D, games and customized software: a Brazilian experience.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006


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