João B. Mossmann
Orcid: 0000-0003-4605-1738
According to our database1,
João B. Mossmann
authored at least 16 papers
between 2014 and 2021.
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Bibliography
2021
Stimulation of the Executive Functions Mediated by Digital Games: Current Challenges in the School Context.
Proceedings of the Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030, 2021
2020
Usability and gameplay evaluation on mobile games: a user-centred application proposal.
Int. J. Learn. Technol., 2020
2018
Proceedings of the Learning Technology for Education Challenges, 2018
2017
Evaluation of the Usability and Playability of an Exergame for Executive Functions Stimulation and Its Development Process.
Proceedings of the Engineering Psychology and Cognitive Ergonomics: Performance, Emotion and Situation Awareness, 2017
2016
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
Usability Evaluation of a Wheelchair Virtual Simulator Controlled by a Brain-Computer Interface: Lessons Learned to the Design Process.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016
Proceedings of the Learning and Collaboration Technologies, 2016
Proceedings of the Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience, 2016
Project and Preliminary Evaluation of VR-MED, a Domain-Specific Language for Serious Games in Family Medicine Teaching.
Proceedings of the 40th IEEE Annual Computer Software and Applications Conference, 2016
2015
Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, 2015
A Comparative Study: Use of a Brain-Computer Interface (BCI) Device by People with Cerebral Palsy in Interaction with Computers.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015
Development of BCI Based Softwares to Assist People with Mobility Limitations in the School Inclusion Process.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015
2014
Control of a wheelchair simulator in a three-dimensional environment using eye blink detection through non-invasive brain-computer interface.
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the Games for Training, Education, Health and Sports, 2014
Mobile Learning and Games: Experiences with Mobile Games Development for Children and Teenagers Undergoing Oncological Treatment.
Proceedings of the Games for Training, Education, Health and Sports, 2014